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Releases: LivingFray/HaloCEVR

1.4.0 - You heard the lady move like you got a purpose!

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@LivingFray LivingFray released this 10 Jan 17:31

What's Changed

New Contributors

Full Changelog: 1.3.0...1.4.0

1.3.0 - That... is another Halo

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@LivingFray LivingFray released this 22 Jan 21:28
b5370e2

What's Changed

  • Experimental support for Halo: Custom Edition
  • A new in-game settings menu for VR settings
  • Readme update, dedicated section for installing enhancements and Halo Refined by @slipperfish in #96
  • Corrected UI aspect ratio to render at 4:3 by @slipperfish in #100
  • Add logging for GetProjectionRaw() and related logic. by @codyherzog in #58
  • Alternate aim smoothing that handles FPS drops. by @codyherzog in #107
  • Fixed roll in scoped view by @kyanite-rock in #110
  • adds c_UIOverlayRenderScale to replace UIOverlayWidth and Height by @slipperfish in #109
  • Automatic Left handed bindings + Switch weapon hands by @97saundersj in #92

New Contributors

Full Changelog: 1.2.0...1.3.0

1.2.0 - I need a weapon

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@LivingFray LivingFray released this 07 Dec 19:40

What's Changed

  • Update readme with additional FAQs and information by @teddybear082 in #60
  • Weapon Holsters by @97saundersj in #34
  • Added basic weapon movement smoothing by @HaMM4R in #51
  • Update dsoal documentation and link by @teddybear082 in #77
  • Split UI distance/scale settings into separate settings for UI, Menu, Crosshair
  • Added a setting to control how far apart hands can be when activating two handed aiming
  • Added temp settings to override the viewport scaling, if you previously noticed warping when turning your head try adjusting these values to make it go away until a proper fix can be found

New Contributors

Full Changelog: 1.1.0...1.2.0

1.1.0 - Just one question. What if you miss?

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@LivingFray LivingFray released this 01 Dec 15:01

What's Changed

  • Update README.md by @HaMM4R in #31
  • Adding hand-relative movement options. by @codyherzog in #39
  • Fixed crosshair not rendering on some platforms
  • Added new config option to disable the crosshair
  • Split Melee swing speed setting into left and right hand variants
  • Clarified vehicle turn amount settings descriptions to make it clear that negative values are accepted and will invert their respective axes
  • Changed signature scanning to not be hardcoded to search for the "halo.exe" process

New Contributors

Full Changelog: 1.0.1...1.1.0

1.0.1 - Blinded by its majesty

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@LivingFray LivingFray released this 29 Nov 00:42

Removed some pesky dx9 calls that were breaking the game upon reaching the hunters in Silent Cartographer.

This was a rushed fix to get people past the troublesome section so I've only tested the fix from a save where the bug occurs and loading into a random map to check nothing was immediatetly broken. (So no promises that there aren't any side effects).

Initial Release

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@LivingFray LivingFray released this 26 Nov 22:59

Initial release. Contains some known issues (and probably lots of unknown ones) but should be playable from start to finish.