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update rb4-new branch to latest with device lost crash fix #9
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…4-emu#1620) This reverts commit 9f62615.
* scePthreadSetprio Changes FindThread uses posix error codes, so the function export should apply the ORBIS wrapper to convert these. Since it uses posix codes, I've also renamed the function to align with other posix functions. Lastly, this fixes a compile warning about ret sometimes not getting initialized. * Implement posix_munmap Used by Hatsune Miku Project Diva X during intros. May help with stability on Linux, probably won't change anything on Windows. * Exports Some missing function exports I've seen in my tests. sceKernelAvailableFlexibleMemorySize export is used in Final Fantasy XV Episode Duscae posix_pthread_setprio and posix_pthread_getschedparam are used by Spider-Man Miles Morales scePthreadKeyDelete is used in UE4 games. I've also added in a typo fix related to my previous PR. * libScePosix export for posix_pthread_attr_setguardsize Used in Hatsune Miku Project Diva X v1.02
This reverts commit b1a024e.
* Remove save migration code (shadps4-emu#1621) * Kernel Fixes (shadps4-emu#1605) * scePthreadSetprio Changes FindThread uses posix error codes, so the function export should apply the ORBIS wrapper to convert these. Since it uses posix codes, I've also renamed the function to align with other posix functions. Lastly, this fixes a compile warning about ret sometimes not getting initialized. * Implement posix_munmap Used by Hatsune Miku Project Diva X during intros. May help with stability on Linux, probably won't change anything on Windows. * Exports Some missing function exports I've seen in my tests. sceKernelAvailableFlexibleMemorySize export is used in Final Fantasy XV Episode Duscae posix_pthread_setprio and posix_pthread_getschedparam are used by Spider-Man Miles Morales scePthreadKeyDelete is used in UE4 games. I've also added in a typo fix related to my previous PR. * libScePosix export for posix_pthread_attr_setguardsize Used in Hatsune Miku Project Diva X v1.02 * libraries: Add libSceRazorCpu HLE skeleton. --------- Co-authored-by: ¥IGA <[email protected]> Co-authored-by: Stephen Miller <[email protected]>
…hadps4-emu#1615) * Revert "semaphore: Use binary_semaphore instead of condvar" This reverts commit 85dc57b. * semaphore: Use separate signaled flag to prevent races * mutex: Few misc fixes * condvar: Few misc fixes * signals: Add thread name to unhandled signal message.
* libraries: Add initial HLE JPEG encoder skeleton * jpegenc: Finish adding parameter validation. * updated enums , added logging * jpegenc: Clean up parameter validations. * jpegenc: Fix missing log. * externals: Update ffmpeg-core --------- Co-authored-by: georgemoralis <[email protected]>
* core: Split error codes into separate files * Reduces build times and is cleaner * core: Bring structs and enums to codebase style * core: More style changes
* implement DS_OR_B32 * implement DS_AND_B32, DS_XOR_B32
Fixed incorrectly skipped RTs
* devtools: memory map viewer * devtools: batch highlight only for non-group viewer * devtools: fix not showing entire user data * devtools: shader debug viewer * devtools: add more reg naming
…hadps4-emu#1644) * shader_recompiler: Implement manual barycentric interpolation path * clang format * emit_spirv: Fix typo * emit_spirv: Simplify variable definition * spirv_emit: clang format
* Fix SDL version cannot launch game using game ID Missing from shadps4-emu#1507. * Added --add-game-folder argument Also added "treat the last argument as the game, if it isn't found already" option to the qt version --------- Co-authored-by: kalaposfos13 <[email protected]>
* style: add Tokyo Night theme * clang-format: Update main_window_themes.h
Allows overriding of configs in frontends. Fix set fullscreen not working when specified in the CLI.
…adps4-emu#1970) * build: Fix missing add_dependencies for MoltenVK copy target. * externals: Update MoltenVK
…-emu#1962) * Handle output control point reads in hull shader. Might need additional barriers * output storage class
* add EventWrite and DispatchIndirect to ProcessCompute helps Alienation go Ingame * apply review changes Co-authored-by: TheTurtle <[email protected]> --------- Co-authored-by: TheTurtle <[email protected]>
I missed this
* ajm: added stubbed statistics instance * fixed a typo, thanks poly * fixed clang-format * removed unused struct * small fixes * fixed typedefs, added per codec statistics
…mu#1860) * renderer_vulkan: Fix deadlock when resizing the SDL window * Address review comment
This reverts commit 7b24b42.
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