I am Lukas Schmidt from Berlin, Germany.
I studied Game Engineering (programming, not design) at the School For Games ➡.
Most of the projects below have been developed with an agile-heavy production.
| Project | Engine / Framework | Language | Timeframe | # |
|---|---|---|---|---|
| GUI for Diskpart | Windows Presentation Foundation | C# | Beta done | ⬇️ |
| CineCam | Godot, GDExtension | C++ | around 5 Weeks+ | ⬇️ |
| Arcanum Fortuna | Godot | GDScript | 10 Weeks | ⬇️ |
| Survivor Defense | Unity | C# | 10 Weeks | ⬇️ |
MVP, solo project
CineCam [C++, Python, SCons, Godot]
(Repo | Wiki | Example project)
Fourth Semester, Final thesis
Third Semester, Agile
Third Semester, Agile
Archived projects
Important! These are from my time in the School for Games.
My programming has improved since. However, these projects were agile team projects.
First Semester, Agile
Second Semester, Agile
Third Semester, Agile
Paused, code needs major refactor...
