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[pull] upstream from space-wizards:master #1023
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i hate solutions i hate solutions Co-authored-by: Princess Cheeseballs <[email protected]>
…nt. (#42026) Change "mafioso" (singular) to "mafiosi" (plural)
* Fix spreaders not re-spreading on deletion * Rename another variable for clarity
* Initial change to fix minimums * Switch to clamp for setting min
add botany tools to marathon Co-authored-by: Jessica M <[email protected]>
Fix audio loading issues
Markup text was erroneously being appended via AddText().
* Use singular form for greytider in Italian accent * Use "curva" for "greytide" instead of "curvisti" in Italian accent
* Creates TemperatureDamageThresholdsComponent * Obsolete TemperatureComponent fields * Use TemperatureDamageThresholdsComponent Moves all the uses of the relocated TemperatureComponent fields to use the TDTC versions * Removes the obsolete TemperatureComponent fields * Update YAML definitions * Update doc comments * Split TemperatureSystem Creates TemperatureDamageSystem and moves the damage handling from TemperatureSystem * Cull unused using statements * Use component-based damage tick scheduling * Fix temperature damage processing Check was inverted resulting in things never starting to take temperature damage * Poke tests * Add TemperatureDamageThresholds to new prototypes * Move TemperatureDamageThresholdsComponent to Shared Parity with TemperatureComponent * While I'm here Fixes warning regarding obsolete ProtoId validator attribute * Fix YAML errors * Fix merge errors * Rename TemperatureDamageThresholdsComponent -> TemperatureDamageComponent * Use ContentHelpers.RoundToLevels for temperature alerts * Fix YML * A fuckton of cleanup * working cleanup * fix * misc additions --------- Co-authored-by: Princess Cheeseballs <[email protected]> Co-authored-by: ArtisticRoomba <[email protected]>
[HOTFIX] Fix MMI mind transfer (#41941) Co-authored-by: ScarKy0 <[email protected]>
Would show player's real identity instead of assumed identity Co-authored-by: TVK-04 <>
Update dotnet sdk from 9 to 10 in shell.nix
* Added Jet Injectors * Small fixes * YML Linter fix * Requested Adjustments * Better Sprites for the Jet Injector * Actually forgor to give credit * Fix merge conflicts and refactor * Undo Oversight * Introduction of Advanced Jet Injectors * minor oversight * Adhere to requests * Remove Loadout, add Lockers * harder better faster stronger * vend shortage * Sound effect * will this work or do I just gotta choose one at random??? * alright fine I'll do it this way * quiet the hissing, raise the pitch * Merge new sprites --------- Co-authored-by: Princess Cheeseballs <[email protected]>
* delete metabolismmovespeedmodifiersystem * Revert "delete metabolismmovespeedmodifiersystem" This reverts commit 19572fa. * delete metabolismmovespeedmodifiersystem and component --------- Co-authored-by: Princess Cheeseballs <[email protected]>
* Add antag control for the space ninja * Remove whitespace --------- Co-authored-by: beck-thompson <[email protected]>
…nInit. (#42122) * Refactor OnIFFShow and OnInitIFFConsole by extracting AddAllSupportedIFFFlags method. Fix possible addition of unallowed flags. Fix posible addition of unallowed flags in OnInitIFFConsole by performing AllowedFlags check in the extracted function. * Add documentation to HideOnInit * Update IFFConsoleComponent.cs --------- Co-authored-by: SlamBamActionman <[email protected]>
* removes extended survival box, but adds most contents into the ninja's satchel * major essential bugfix
* no restock time * add timer
* Ammonia restores Rat King Bloodlevel Adds a saline effect to ammonia for creatures with the rat metabolizer type condition (aka, rat kings) * error fix code did not like amount under condition so fixing that, and restoring amount to 1 to be identical to how it was working in the video. amount 6 was comical levels of blood restoration
move detective stamp down 2 pixels
* Buttons and basic internal data * The buttons DO something * it works?!! * I hate predictions * 5000 monkeys on typewritters * who let the monkeys code? * Localizations * waiter, more commits please * Not going insane (this is a lie) * last one I SWEAR * Some improvements ported from Moff * clean it up a little * one more cleanup * The chemmaster is not a mime * Fix my mistakes + address the other review * Point to what chemmaster is broken, and why it's broken * ChemMasterComponent changes * Margin for packaging source --------- Co-authored-by: Princess Cheeseballs <[email protected]>
* toolshed :) * Yeah they call me the gamer * Fix test fails * refactor: extract method ZeroAsNull --------- Co-authored-by: Princess Cheeseballs <[email protected]> Co-authored-by: pa.pecherskij <[email protected]>
Move module remove button to the left side Co-authored-by: Jessica M <[email protected]>
* Fix warnings * Update Content.Server/Medical/DefibrillatorSystem.cs * Update Content.Server/Medical/DefibrillatorSystem.cs --------- Co-authored-by: slarticodefast <[email protected]>
Make paper extinguishable with fire extinguisher
* Does not build do not PR * using blah blah blah rider hates me --------- Co-authored-by: Princess Cheeseballs <[email protected]>
* Ninjas now recieve a custom satchel * Original Size * Requested Changes + Making bag silent * Add code comment
Add broken FTL links
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