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This repository was archived by the owner on May 8, 2026. It is now read-only.

MarbleGateKeeper/VibeModding2026May

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If You DO want to check on something, go check this one

Just ignore this repository. Tt's....meaningless.

无所谓了,要看去看这个

忽略这个项目吧,它没意义了。

An Answer

An experimental mod created for TeaCon 2026. Its design was a collaboration between ChatGPT and DeepSeek.
The code was implemented by Claude Sonnet.
Human only steps in when Claude encounters a bug it truly cannot fix. It is an answer submitted in early May 2026.
As for the question — that is for each person who sees it to interpret for themselves.

Full design documents and conversation records: Conversation.md


Regarding the Art Assets

All art assets in this mod are created by human.

Bugs fixed by human

  • Almost everything about Codecs is broken
  • Advancement Root doesn't follow datapack format
  • unregister process of Echo Node always in wrong place
  • Synchronization of Player Attachment never go right
  • Client hud always stick to un-synchronized data
  • Overlay to indicate Hardness Shift and Redstone Echo in world never work
  • Rewarding Anchor Point to whom approaching last death location doesn't ignore dead player

一份答案

这是一个为 TeaCon 2026 制作的实验性模组。 它的设计由 ChatGPT 与 DeepSeek 协作完成,代码由 Claude Sonnet 实现。人类仅在 Claude 遇到无法修复的 bug 时才介入。 它是一份于 2026 年 5 月初提交的答案。至于问题是什么——交由每个看见它的人自行理解。

完整设计文档与对话记录:Conversation.md


关于美术

本模组的所有美术素材均由人类制作。

人类修复的 Bug

  • 与 Codec 相关的几乎所有内容都有问题
  • Advancement 根进度(Root)不符合数据包格式
  • Echo Node 的注销流程总在错误的位置
  • Player Attachment 的同步从未正常过
  • 客户端 HUD 始终停留在未同步的数据上
  • 显示世界中红石回声和硬度偏移的覆盖层从未正确工作
  • 奖励跑尸玩家锚定值这一行为会将未复活的玩家计算在内

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我怎么会做这样的梦

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