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trampoline

"Un jeu pour faire rebondir les mots" par Michel Cheenne. Implementation par Maximilien Naveau

Built with Godot (an earlier Unity version, no longer released, lives on in trampoline-unity/ for reference).

Installation

🤖 Android

Download the latest trampoline-vX.Y.Z-android.apk from the GitHub releases and install it. The most recent one is the recommended one.

F-Droid distribution (below) currently only serves the old Unity build (last version: v3.2.0) — it hasn't been updated for the Godot rewrite yet, since that needs real release signing set up first. Until then, GitHub Releases is the way to get the current version.

Installing via F-Droid (legacy Unity build only, for now)

Web

Play directly in the browser: https://maximiliennaveau.github.io/trampoline/

Each release also attaches a trampoline-vX.Y.Z-web.zip if you'd rather host it yourself.

Linux

Download trampoline-vX.Y.Z-linux.zip from the releases, unzip it, and run the executable inside.

macOS

Download trampoline-vX.Y.Z-macos.zip from the releases and unzip it. The app is unsigned (no Apple Developer account behind this build yet), so Gatekeeper will refuse to open it on first launch — right-click the app and choose "Open" once to get past that, or run xattr -cr Trampoline.app from a terminal first.

iOS

Each release attaches a trampoline-vX.Y.Z-ios-xcodeproj.zip — this is an unsigned Xcode project, not an installable app. There's no Apple Developer account behind this build yet, so getting it onto a device means opening the project in Xcode and signing/building it yourself.

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"Un jeu pour faire rebondir les mots" par Michel Cheenne. Implementation par Maximilien Naveau

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