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Add Enemy Weapon
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7AM7 authored Jul 14, 2020
1 parent b5545d4 commit e5be717
Showing 1 changed file with 19 additions and 5 deletions.
24 changes: 19 additions & 5 deletions MainForm.cs
Original file line number Diff line number Diff line change
Expand Up @@ -175,11 +175,25 @@ private void InfoThread()

if (status == 6)
continue;
// my team player continue
//int isTeam = Mem.ReadMemory<int>(Mem.ReadMemory<int>(Mem.ReadMemory<int>(entityAddv + 724 + 4)) + 20);
//if (isTeam > 0)
// continue;
// Mem.WriteMemory<int>(Mem.ReadMemory<int>(uMyObject + 2656) + 352, 300000);

// Enemy weapon
var enemy_weapon = GameData.GetEntityType(gNames, Mem.ReadMemory(Mem.ReadMemory(entityAddv + 5124) + 16));
if (string.IsNullOrEmpty(enemy_weapon))
enemy_weapon = "Fist";
else
{
try
{
var enemy_weaponList = enemy_weapon.Split('_').ToList();
enemy_weapon = enemy_weaponList[2];
}
catch
{
enemy_weapon = "Unknown";
}

}
Console.WriteLine(enemy_weapon);

string name = Encoding.Unicode.GetString(Mem.ReadMemory(Mem.ReadMemory<int>(entityAddv + nameOffset), 32));
name = name.Substring(0, name.IndexOf('\0'));
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