Free, open-source Battle.net launcher for Apple Silicon Macs. Run Diablo IV and other Blizzard games natively. No CrossOver licence. No subscription.
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A native macOS .app that wraps a self-contained Wine 11.0 + Apple Game
Porting Toolkit 3.0 stack, set up specifically to run Battle.net and
Diablo IV on Apple Silicon. Drag-to-Applications, double-click, log into
Battle.net, play.
The launcher itself is MIT-licensed open source. The .app bundle ships
third-party binaries (Wine, GPTK, DXMT, MoltenVK, MS VC++ Redist, Adobe
Source Han Sans) — see THIRD_PARTY_LICENSES.md
for the full breakdown.
| Game / app | Status |
|---|---|
| Battle.net | ✓ launches, login + chat work, keyboard works |
| Diablo IV | ✓ playable end-to-end (verified 2026-05) |
| First-launch shader compile | ⚠ ~50 % of the time it hangs once on the Metal pipeline race; second launch always works |
| Other Blizzard titles | not tested — try and open an issue |
- Apple Silicon Mac (M1, M2, M3, M4 — any)
- macOS 14 (Sonoma) or later
- ~400 MB free for the
.appbundle, plus space for the Battle.net + game install (Diablo IV is ~80 GB) - Apple ID (only if Gatekeeper prompts you to verify the bundle on first launch)
Intel Macs are not supported and will not be — Apple's GPTK is Apple-Silicon-only.
- Grab the latest signed
D4Mac.dmgfrom the Releases page. - Open it, drag
D4Mac.appto/Applications. - Launch it. The first run unpacks Wine and runs the Battle.net installer; it takes ~2 minutes.
- Log in to Battle.net, install your game, play.
If a launch ever gets weird (Battle.net hangs, login fails repeatedly), open
Settings → Reset bottle. The reset rebuilds the bottle from the bundled
prereqs — your D4Mac.app itself stays untouched.
Battle.net + Diablo IV on Apple Silicon already work via CrossOver, but CrossOver is $74 and bundles features most users don't need. Apple's GPTK is free for non-commercial redistribution, and Wine has been LGPL since forever. There was no reason this had to cost anything — so it doesn't.
D4Mac is funded entirely by beer tips. Optional, never gated, no nag.
git clone https://github.com/MichaelLod/D4Mac.git
cd D4Mac
Resources/Fonts/fetch.sh # downloads MS Core Fonts (one-time)
Prereqs/fetch.sh # downloads VC++ Redistributable (one-time)
./build.sh # debug build
./build.sh --release # optimised
./build.sh --release --notarize --dmg # full release pipelineYou'll also need a built Wine 11.0 runtime staged at ../wine-cx26.1/.
See THIRD_PARTY_LICENSES.md for sources, or
the LGPL CodeWeavers release at media.codeweavers.com/pub/crossover/source/.
build.sh --release --notarize --dmg produces a signed + notarised DMG ready for distribution. Notarisation requires:
- Developer ID Application certificate installed in your keychain
- Apple notarytool credentials saved as profile name
D4Mac(xcrun notarytool store-credentials D4Mac …)
┌──────────────────────┐
│ D4Mac.app (Swift) │ SwiftUI launcher: bottle manager,
│ │ first-run installer, Battle.net launcher
└──────────┬───────────┘
│ spawns
▼
┌──────────────────────┐
│ Wine 11.0 (LGPL) │ PE loader, kernel32, ntdll, …
│ + Apple GPTK 3.0 │ D3D12 / D3D11 (64-bit) → Metal forwarders
│ + DXMT v0.72 │ D3D11 / DXGI (32-bit, BNet CEF) → Metal
│ + MoltenVK │ Vulkan fallback
└──────────────────────┘
The whole runtime lives inside the .app bundle at
Contents/SharedSupport/Wine/. No system-wide install, no PATH
manipulation, no admin password.
| Path | Purpose |
|---|---|
Sources/D4Mac/ |
SwiftUI launcher source |
Resources/ |
App icon, Info.plist, fonts, entitlements |
Resources/Fonts/fetch.sh |
One-time fetch of MS Core Fonts For The Web |
Prereqs/fetch.sh |
One-time fetch of VC++ Redistributable installers |
web/ |
The d4mac.com Next.js site (download landing page, BMC tip checkout, dashboard) |
build.sh |
Build / notarise / DMG packaging |
THIRD_PARTY_LICENSES.md |
Per-component licence breakdown |
LICENSE |
MIT — for the launcher source only |
Use GitHub Issues. Include:
- macOS version (e.g. 14.5 Sonoma)
- Mac model (e.g. MacBook Pro M3 Pro)
- D4Mac version (Settings → About)
- Logs from
~/Library/Logs/D4Mac/ - Screenshots if you have them
Launcher source: MIT — see LICENSE.
The .app bundle ships third-party binaries with their own licences.
Most importantly, Apple's GPTK is redistributable for non-commercial
use only, which means D4Mac itself can be freely distributed for
download but may not be sold while GPTK is bundled. See
THIRD_PARTY_LICENSES.md for every
component and its terms.
D4Mac is a community project. Not affiliated with, endorsed by, or sponsored by Blizzard Entertainment, Apple Inc., or CodeWeavers Inc. "Diablo" and "Battle.net" are trademarks of Blizzard Entertainment.