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moat-texteffects

Cool text effects for Garry's Mod :D

##Video of effects can be seen here Examples can be seen here<br / > You can also type in console moat_TextEffects to see all of the effects in game :D

Glowing Text

DrawGlowingText( static, text, font, x, y, color, xalign, yalign ) <br / > static = Should the glow be constant instead of fading in and out?

Fading Colors Text

DrawFadingText( speed, text, font, x, y, color, fading_color, xalign, yalign ) <br / > speed = speed at which the colors fade between each other <br / > fading_color = the other color to fade to

Rainbow Text

DrawRainbowText( speed, text, font, x, y, xalign, yalign ) <br / > speed = speed at which the rainbow transitions to a new color (1 - 100)

Enchanted Text

DrawEnchantedText( speed, text, font, x, y, color, glow_color, xalign, yalign ) <br / > speed = speed at which the transitions happen (2 is good)<br / > glow_color = the other color to transition through

Inferno Text

DrawFireText( intensity, text, font, x, y, color, xalign, yalign, glow, shadow ) <br / > intensity = number between 0 and 1 (0.5 is half of the text height)<br / > glow = should the text glow?<br / > shadow = should there be a shadow between the text and the fire?

Electric Text

DrawElecticText( intensity, text, font, x, y, color, xalign, yalign ) <br / > intensity = number between 0 and 1 (higher the number = less delay)

Bouncing/Waving Text

DrawBouncingText( style, intesity, text, font, x, y, color, xalign, yalign ) <br / > style = (1) bounce up (2) bounce down (3) waving<br / > intensity = intensity of the wave (1-3 is usually good)

Sparkling/Snowing Text

DrawSnowingText( intensity, text, font, x, y, color, sparkle_color, xalign, yalign ) <br / > intensity = How many sparkles there should be<br / > sparkle_color = Color of the sparkles (Default white)

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Cool text effects for Garry's Mod

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