Feat[main]: add a workaround to ignore program link errors#29
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whitebelyash wants to merge 1 commit into
Open
Feat[main]: add a workaround to ignore program link errors#29whitebelyash wants to merge 1 commit into
whitebelyash wants to merge 1 commit into
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Minecraft 26.3-s2 has new shaders around block transparency, however, these shaders aren't handled well by most GLES drivers. Allow an optional workaround to force successful program link status to make the game not blow up. From my testing on ANGLE (one of the problematic drivers) the only thing breaking is transparent blocks - it's quite hard to call them broken though, just a bit weird. The error itself is seemingly unrelated to our shader transpiler and can be reproduced on other GLES wrappers.
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Yes, this MIGHT cause an undefined behavior. But I still prefer having this in LTW for debugging purposes.
Minecraft 26.3-s2 has new shaders around block transparency, however, these shaders aren't handled well by most GLES drivers. Allow an optional workaround to force successful program link status to make the game not blow up.
From my testing on ANGLE (one of the problematic drivers) the only thing breaking is transparent blocks - it's quite hard to call them broken though, just a bit weird.
The error itself is seemingly unrelated to our shader transpiler and can be reproduced on other GLES wrappers.