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Increase the speed of bullets and beams by 25%#232

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Shroopy wants to merge 3 commits into
Monkestation:masterfrom
Shroopy:projectile-balance
Open

Increase the speed of bullets and beams by 25%#232
Shroopy wants to merge 3 commits into
Monkestation:masterfrom
Shroopy:projectile-balance

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@Shroopy
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@Shroopy Shroopy commented May 11, 2026

About The Pull Request

Increases the speed of bullets and beams by 25%, by multiplying the speed of bullet and beam projectiles by 1.25 on initialization.
I'm not entirely sure I implemented this in the best way, but I think this should be good.

Why it's Good for the Game

Player projectiles from guns are just too slow. It's fairly easy to dodge them, and you can even run into your own bullets, somehow; I've seen multiple reports of this. Projectiles should be dodgeable, but not super easy to dodge. I think this will make guns feel a little weightier in roleplay and make combat feel better.
This isn't intended to change the balance of PvE combat.

Proof of Testing

The changes work on localhost, but are going to need a lot of testmerge testing and tweaking to see if they fit Oculis well. Both PvP and PvE combat need to be monitored for how this changes them.

Changelog

🆑
balance: Increased the speed of bullets and beams by 25%.
/:cl:

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why not just change this in projectile.dm?

	/// How many tiles we pass in a single SSprojectiles tick
	var/speed = 1.25

@Shroopy
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Shroopy commented May 11, 2026

Concerned it'll change a lot of stuff we don't actually want to touch, like non-bullet/beam mob projectiles

@Shroopy Shroopy requested a review from XeonMations May 11, 2026 23:43
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Make sure to have this documented in the main projectiles file i mentioned before

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Shroopy commented May 21, 2026

Still planning on finishing this PR, just been recovering from surgery

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