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(BOUNTY) Adds Blunderbusses! A weapon that fills the gap between puffers and muskets. #6449
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,28 @@ | ||
| /datum/repeatable_crafting_recipe/ammo | ||
| abstract_type = /datum/repeatable_crafting_recipe/ammo | ||
| category = "Ammunition" | ||
| subtypes_allowed = TRUE | ||
| craftdiff = 0 | ||
| crafting_message = "starts shaping ammunition" | ||
| skillcraft = /datum/attribute/skill/combat/firearms | ||
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There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. i am kind of worried about this one . no only allows free leveling of firearms but its a little nobrainer option compared with puffers or musket with limited ammo you have to pay for ... when you can just get this one and craft your own ammo for free There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. not even arrows are that reliable . since you have to smith the arrows or buy at the merchant.
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There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. the whole makeshift ammo aspect is a huge part of the aspect of the design of the gun though, i'm going to wait for the maints to weigh in on this. |
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| minimum_skill_level = 1 | ||
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| /datum/repeatable_crafting_recipe/ammo/shardshot | ||
| name = "shard pellet" | ||
| requirements = list( | ||
| /obj/item/natural/glass/shard = 2, | ||
| ) | ||
| attacked_atom = /obj/item/natural/glass/shard | ||
| starting_atom = /obj/item/natural/glass/shard | ||
| output = /obj/item/ammo_casing/caseless/pelletshot/glass | ||
| craftdiff = 1 | ||
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| /datum/repeatable_crafting_recipe/ammo/saltshot | ||
| name = "salt pellet" | ||
| requirements = list( | ||
| /obj/item/reagent_containers/powder/salt = 2, | ||
| ) | ||
| attacked_atom = /obj/item/reagent_containers/powder/salt | ||
| starting_atom = /obj/item/reagent_containers/powder/salt | ||
| output = /obj/item/ammo_casing/caseless/pelletshot/salt | ||
| craftdiff = 1 | ||
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this should probably be an actual recipe.
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the code for quantities of icons are jank, doesn't work with normal recipes as per the comments.
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arent zennies a bundle like all the others ?
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NOPE! it's not a bundle subtype, blame lazy coders of old.