New Logic to Grave_Spawner to spawn coffins and sheets#6503
Open
Ben10083 wants to merge 5 commits into
Open
Conversation
realforest2001
approved these changes
May 18, 2026
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.
About The Pull Request
Modifies logic to grave_spawner maphelper so graves may have their bodies in a coffin or winding sheet.
Why It's Good For The Game
I knew I forgot something with the Gravetender Rework PR... This will allow the mapped in graves to use the missing aspect to the grave quality system
Changelog
🆑
code: Improved logic to mapped in graves to have some bodies stored in a coffin or sheet
/:cl:
Pre-Merge Checklist