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Inquisition buffs#6516

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ararajdadasdasda wants to merge 11 commits into
Monkestation:mainfrom
ararajdadasdasda:main
Open

Inquisition buffs#6516
ararajdadasdasda wants to merge 11 commits into
Monkestation:mainfrom
ararajdadasdasda:main

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@ararajdadasdasda
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@ararajdadasdasda ararajdadasdasda commented May 20, 2026

About The Pull Request

This PR seeks to buff inquisition to be above adventurer/mercenary combat classes, due to skill inflation the only played sacresents nowadays are confessors because of their slurbow and garrote. This PR buffs disciple and templar, giving them expert of their chosen weapon while giving small bonuses to confessor, slightly tweaking their stats by five.

Why It's Good For The Game

Benetarus templars were SIMPLY a weaker version of the older templars when they used to have chainmail compared to the churches, and due to skill/combat inflation, the inquisition has gotten increasingly less scary, and people have gotten more ballsy with them, and due to the change of player culture, people are starting to hate psydonians again. Disciples had lower skills than monks, which was an adventurer class for some reason; this buffs the sacraments (mainly) and perfect roles. This makes sacresents closer to templars and men at arms. Confessor sacresents are practically the only ones played nowdays due to their slurbow, and many gadgets.

Changelog

buffed disciple's skill and armor. Unarmed disciple now gets disciple gets the ability to kick/punch on any limb, the other ones do not get this, with a small chance to crit. (uncivilized barbarian trait)

disciple gets pugilist gloves at spawn
transformed previous unarmed traits to disciple's main trait-line.
buffed benetarus skill gave them expert in their weapon of choice and gave them sharper blades trait since they dont have smiths

slightly buffed confessor's skill in wrestling and crossbows by five and gave them light step.
Slightly buffed inspector inquis, giving them expert crossbows.
gave prafekt roles traits from the new buffs

🆑
add: Added new mechanics or gameplay changes
add: Added more things
del: Removed old things
qol: made something easier to use
balance: rebalanced something
fix: fixed a few things
sound: added/modified/removed audio or sound effects
image: added/modified/removed some icons or images
map: added/modified/removed map content
spellcheck: fixed a few typos
code: changed some code
refactor: refactored some code
config: changed some config setting
admin: messed with admin stuff
server: something server ops should know
/:cl:

Pre-Merge Checklist

  • You tested this on a local server.
  • This code did not runtime during testing.
  • You documented all of your changes.

removed recognized.
>added lighstep trait
>buffed crossbow skill
>added traits from benetarus buffs (medum armor+sharper blades)
added traits from disciples new buffs
added traits from their unarmed stuff+new trait for picking unarmed still.
slight confessor statechanges+lightstep addition
MAJOR BENETARUS BUFF.
>sharper blades trait
>medium armor trait
>expert weapon skill in chosen weapon
@github-actions github-actions Bot added the Code Maintenance Fixing this mess one line at a time label May 20, 2026
removed damage slowdown
removed medium armor trait
removed medium armor trait
@ararajdadasdasda
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for some reason all of the errors come from some of the traits despite them having the right identifiers, i dont know if i messed up there.

@Somniworld
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I appreciate the Benetarus buff, but I'm a bit confused about the following points :

Why remove the "recognized" trait from Prafekt subclasses? Is it something they inherit from the role itself or are you taking that away ? If so, why? They're supposed to be a renowned and respected inquisitor.

I'm honestly not convinced that the confessor needs more buffs, they already get a lot of tools and faster crossbows + no trap triggering is frankly unecessary.

Sharper blades for Psydonian templars is mechanically okay, I guess. However this should be done on the weapon itself, perhaps as part of an absolver blessing? By making it intrinsic to being a templar, you make it thematically weird since it implies their mere presence has an effect on blades. It's also reusing a tennite boon which in turns makes a Ravox patron less special.

@crackexe
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Why remove the "recognized" trait from Prafekt subclasses? Is it something they inherit from the role itself or are you taking that away ? If so, why? They're supposed to be a renowned and respected inquisitor.

I aint The Coder but i think it should be only recognize between grenzels or psydonites and its due to how you cant disguise or anything to blend around people if everyone knows who you are on nature (And i imagine the argumen would be "they are proctors" theres still need to be around to help their students,even if that means disguising with other clothes)

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3 participants