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Removes all minstr requirements of 11 and below.#6614

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Monkestation:mainfrom
ModDownloading:vanderlin_right_to_bear_arms_empowers_you
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Removes all minstr requirements of 11 and below.#6614
ModDownloading wants to merge 2 commits into
Monkestation:mainfrom
ModDownloading:vanderlin_right_to_bear_arms_empowers_you

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@ModDownloading
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About The Pull Request

For Archeon on the Discord, removes any minimum strength requirement of 11 or less on weapons and tools.

Why It's Good For The Game

You'll have to ask Archeon, it does seem a bit odd people keep dropping these though. Squires carrying greatswords to present them and all that.

Changelog

🆑
balance: Removed all minimum strength requirements of 11 or less on equipment.
/:cl:

Pre-Merge Checklist

  • You tested this on a local server.
  • This code did not runtime during testing.
  • You documented all of your changes.

@github-actions github-actions Bot added Balance Surely this is good for the game Removal What used to be there is no longer there. How sad. labels Jun 2, 2026
@Archeonan
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my simple reasoning(s) behind this:

balancing classes around minimum strength is a nightmare (hollowkin bardiche class who would need +3 strength to ensure they can wield their weapon)
youre already penalized by lower carry weight/less damage for having low strength and the inability to carry weapons that will be doing pitiful damage anyways is stupid
indirect nerf to hunger since you don't suddenly stop dropping your weapon mid fight because you rolled 11 strength and got a little hungry
most weapons aren't actually super heavy and are balanced to where if you know how to swing the damn thing you can probably use it

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Balance Surely this is good for the game Removal What used to be there is no longer there. How sad.

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