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7d36403
Update dynamic.cpp
nblockbuster Mar 2, 2022
a637cdc
Update texture.cpp
nblockbuster Mar 2, 2022
0345d62
Update texture.cpp
nblockbuster Mar 2, 2022
9864037
Update texture.cpp
nblockbuster Mar 2, 2022
983f4bf
API rips work fully, including shaders.
nblockbuster Mar 3, 2022
b672342
apply shader fix this time
nblockbuster Mar 4, 2022
e104a6d
Fix y1 armor ripping player heads
nblockbuster Mar 4, 2022
755918c
Update api.cpp
nblockbuster Mar 6, 2022
a72aa0d
Update api.cpp
nblockbuster Mar 11, 2022
c63849a
possible fix for certain hashes not being exported
nblockbuster Apr 14, 2022
ae68c57
Update api.cpp
nblockbuster May 26, 2022
def8732
apply previous fix to shaders
nblockbuster May 29, 2022
6700693
fix lods, update some other stuff
nblockbuster Jun 8, 2022
ee3e4fe
Merge branch 'main' of https://github.com/nblockbuster/MontevenDynami…
nblockbuster Jun 8, 2022
751128d
Fix for some hashes not exporting
nblockbuster Jun 8, 2022
f54d3f3
add ReleaseDll config
nblockbuster Jun 8, 2022
11ccc18
fix cbuffers
nblockbuster Sep 2, 2022
069bcc8
Switch to using DirectXTex instead of OpenCV for texplating
nblockbuster Oct 4, 2022
799ed62
add .gitmodules
nblockbuster Oct 4, 2022
93bc2ee
temp 1.8.0 changes
nblockbuster Dec 10, 2022
4ebc37a
ignore me, i hate git
nblockbuster Dec 10, 2022
4e8ff76
fix for 6.3.0, opencv->v460, fbxsdk->v2020.3.2; all is hel- i mean we…
nblockbuster Dec 10, 2022
bdc602a
fix shaders, make it kind of easier to build on not my pc
nblockbuster Dec 11, 2022
a01f275
remove submodule of unpacker, add basic building instructions
nblockbuster Dec 11, 2022
07ec3a6
just make output directory if it doesnt exist
nblockbuster Dec 16, 2022
34f28fd
Fix texplating issues, remove OpenCV dependency
nblockbuster Dec 19, 2022
41352e4
fixes for lightfall, crunchy gstacks, h64 generation
nblockbuster Mar 3, 2023
006c951
bump usage version
nblockbuster Mar 3, 2023
b1e60c5
shader texture fix
nblockbuster Mar 4, 2023
fdcfb97
fix texture decompression, more descriptive pkg error exits
nblockbuster Mar 13, 2023
aa7da1d
Unicode support
nblockbuster May 23, 2023
bdbf6af
make list of api hashes & references used
nblockbuster Jun 15, 2024
c0535db
Shader fix for TFS
nblockbuster Jun 15, 2024
d2cf97b
revenant api changes
nblockbuster Dec 17, 2024
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34 changes: 34 additions & 0 deletions BUILDING.md
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# Building

Only Windows is supported at the moment, due to oodle.

## Setup the environment

* [FBX SDK 2020+](https://www.autodesk.com/developer-network/platform-technologies/fbx-sdk-2020-3)
* [vcpkg](https://vcpkg.io/) (for DirectXTex)

**Add the FBX SDK install directory to an environment variable called** `FBXSDK_PATH` **e.g.** `C:\Program Files\Autodesk\FBX\FBX SDK\<version>`**.**

## Setup the project

Clone the repository

`git clone https://github.com/nblockbuster/MontevenDynamicExtractor.git`

Follow the instructions to setup vcpkg [here](https://vcpkg.io/en/getting-started.html)

Make sure to run the command `vcpkg install directxtex` to install DirectXTex, and `vcpkg integrate install` for Visual Studio to recognize it.

#### Building the project

Open `DestinyDynamicExtractor.sln`. You most likely want to build on the `Release` configuration.

After it opens:

`Build > Build Solution`

### Post-Build

After you build the solution, make sure to copy these files to the output directory:
* `oo2core_9_win64.dll` from your Destiny 2's `/bin/x64` directory
* `libfbxsdk.dll` from `<FBX SDK Path>/<version>/lib/vs2019/x64/release`
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44 changes: 44 additions & 0 deletions DestinyDynamicExtractor.sln
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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 17
VisualStudioVersion = 17.3.32825.248
MinimumVisualStudioVersion = 10.0.40219.1
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ProjectSection(ProjectDependencies) = postProject
{9C5C9FE9-448A-46F4-8A5F-CF5154149213} = {9C5C9FE9-448A-46F4-8A5F-CF5154149213}
EndProjectSection
EndProject
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Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|x64 = Debug|x64
Debug|x86 = Debug|x86
Release|x64 = Release|x64
Release|x86 = Release|x86
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{1771395D-CA35-4F27-A717-167B8CE9B520}.Debug|x64.ActiveCfg = Debug|x64
{1771395D-CA35-4F27-A717-167B8CE9B520}.Debug|x64.Build.0 = Debug|x64
{1771395D-CA35-4F27-A717-167B8CE9B520}.Debug|x86.ActiveCfg = Debug|Win32
{1771395D-CA35-4F27-A717-167B8CE9B520}.Debug|x86.Build.0 = Debug|Win32
{1771395D-CA35-4F27-A717-167B8CE9B520}.Release|x64.ActiveCfg = Release|x64
{1771395D-CA35-4F27-A717-167B8CE9B520}.Release|x64.Build.0 = Release|x64
{1771395D-CA35-4F27-A717-167B8CE9B520}.Release|x86.ActiveCfg = Release|Win32
{1771395D-CA35-4F27-A717-167B8CE9B520}.Release|x86.Build.0 = Release|Win32
{9C5C9FE9-448A-46F4-8A5F-CF5154149213}.Debug|x64.ActiveCfg = Debug|x64
{9C5C9FE9-448A-46F4-8A5F-CF5154149213}.Debug|x64.Build.0 = Debug|x64
{9C5C9FE9-448A-46F4-8A5F-CF5154149213}.Debug|x86.ActiveCfg = Debug|Win32
{9C5C9FE9-448A-46F4-8A5F-CF5154149213}.Debug|x86.Build.0 = Debug|Win32
{9C5C9FE9-448A-46F4-8A5F-CF5154149213}.Release|x64.ActiveCfg = Release|x64
{9C5C9FE9-448A-46F4-8A5F-CF5154149213}.Release|x64.Build.0 = Release|x64
{9C5C9FE9-448A-46F4-8A5F-CF5154149213}.Release|x86.ActiveCfg = Release|Win32
{9C5C9FE9-448A-46F4-8A5F-CF5154149213}.Release|x86.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {E51A1EE2-3F45-4C81-A695-E4A76D61EEF5}
EndGlobalSection
EndGlobal
95 changes: 83 additions & 12 deletions DestinyDynamicExtractor.vcxproj
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Expand Up @@ -5,6 +5,14 @@
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<Platform>Win32</Platform>
Expand Down Expand Up @@ -39,19 +47,33 @@
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<ImportGroup Label="ExtensionSettings">
</ImportGroup>
Expand All @@ -63,26 +85,40 @@
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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<IncludePath>D:\opencv\opencv\build\include;$(IncludePath)</IncludePath>
<LibraryPath>D:\opencv\opencv\build\x64\vc15\lib;$(LibraryPath)</LibraryPath>
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<ClCompile>
Expand Down Expand Up @@ -113,21 +149,37 @@
<GenerateDebugInformation>true</GenerateDebugInformation>
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<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
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Expand All @@ -140,16 +192,36 @@
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Expand All @@ -167,7 +239,6 @@
</ItemGroup>
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<ClInclude Include="api.h" />
<ClInclude Include="dxgiformat.h" />
<ClInclude Include="dynamic.h" />
<ClInclude Include="fbxmodel.h" />
<ClInclude Include="helpers.h" />
Expand Down
3 changes: 0 additions & 3 deletions DestinyDynamicExtractor.vcxproj.filters
Original file line number Diff line number Diff line change
Expand Up @@ -74,9 +74,6 @@
<ClInclude Include="texture.h">
<Filter>Header Files</Filter>
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<ClInclude Include="dxgiformat.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="texplate.h">
<Filter>Header Files</Filter>
</ClInclude>
Expand Down
11 changes: 0 additions & 11 deletions DestinyDynamicExtractor.vcxproj.user

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