Useful and productive tools for the Unity editor. These tools were created while working on the projects and they solve some trivial problems.
Align selected object to the closest surface with given direction and layer mask. Also supports the normal alignment.
Randomly transforms selected objects within given ranges. Also can work inside the prefab stage.
Allows user to rename multiple objects. Supports increment renaming and replacing. Also works with the assets.
Replaces selected objects with a prefab.
Changes the bones order of the old SkinnedMeshRenderer according to the reference SkinnedMeshRenderer. Useful after you've changed rigged model and your skinned mesh loses the rig.