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@MiaoDX MiaoDX commented Jan 19, 2026

Hi,

Thanks for this repo, we are building something interesting upon this. And we find one mirror bug here:

queue_action() previously always sent body_tau=zeros, ignoring the enable_gravity_compensation flag. Thus, if we want to grasp sth, the hand will always have some offsets.

Aka, the --enable-gravity-compensation --gravity-compensation-joints left_arm seems not working.

Now computes and applies gravity feedforward torques when enabled, improving arm tracking accuracy.

Also adds unit test to prevent regression.

queue_action() previously always sent body_tau=zeros, ignoring the
enable_gravity_compensation flag. Now computes and applies gravity
feedforward torques when enabled, improving arm tracking accuracy.

Also adds unit test to prevent regression.
@MiaoDX
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MiaoDX commented Jan 19, 2026

@xdaNvidia and @Dingry, PTAL.

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