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@NetickNetworking

Netick

A .NET/C# networking solution for video games.
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High-Performance Networking Engine for Unity

Getting Started · Manual · API · Discord

Netick is a free, server-authoritative, state-sync networking solution for Unity, built for performance, reliability, and ease of use. It’s a state-of-the-art networking solution, delivering industry-leading bandwidth efficiency and CPU performance, achieving the lowest bandwidth usage, as shown by open-source benchmarks. Designed with a fundamentally different architecture from other solutions, Netick makes developing cheat-resistant multiplayer games feel almost as simple as writing single-player games. Whether you’re building a competitive shooter, a casual party game, a 200-player battle royale, or a large-scale survival game, Netick is built to handle it all. It’s also the only (state-sync) networking solution for Unity with a built-in replay system and the only free one proven to handle poor network conditions - demonstrated here.

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  1. NetickForUnity NetickForUnity Public

    Netick is a C# networking solution for Unity.

    C# 333 34

  2. NetickUnityTransport NetickUnityTransport Public

    A UnityTransport wrapper for Netick.

    C# 10 3

  3. NetickDocumentation NetickDocumentation Public

    Netick Networking Engine Docs

    HTML 4 5

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