Releases: Noaaan/MythicMetals
[1.21.4] Mythic Metals - 0.25.0
0.25.0
Initial port to 1.21.4. This version will likely not be supported for long, as I plan on skipping straight to 1.21.10/11.
New Textures
Thanks thyreo for more new textures!
This batch is relatively small, although we are working on having Spear textures ready for Mounts of Mayhem.
The following items have new sprites:
- Mythril Armor Items
- Bronze Armor Items
- Adamantite Armor Model (new!)
- Palladium Armor Model (new!)
- Sponge Nuke Core
The Adamantite and Palladium models were made by Icedmi, who is the author of the Reincarnation resource pack.
Be sure to check it out!
New Data Components
As a part of this port more abilities have been replaced by attributes or made into Data Components.
This includes the following:
- Natural Feather Falling -> Vanilla attribute (
minecraft:safe_fall_distance)- This change is meant as a small rework since reducing fall damage with Protection and Feather Falling makes this ability moot anyway.
- If you receive any fall damage outside of falling (E.G. commands or modded shenanigans), you will now technically take more damage
- Natural Smite -> new attribute (
mythicmetals:undead_bonus_damage)- Works exactly the same as before: simply adding more damage onto mobs who are undead
- Still stacks with the Smite enchantment!
- Bonus Knockback -> Vanilla attribute (
minecraft:attack_knockback) - Blast Mining -> new data component (
mythicmetals:blast_mining)- When applied to any item stack, will dig a 33X tunnel, where X is the
depthparameter - Existing Legendary Banglum tools are unchanged
- When applied to any item stack, will dig a 33X tunnel, where X is the
- Branding -> new data component (
mythicmetals:branding)- When applied to any item stack it will apply the Heat status effect when hitting an entity
- As before, the level increases by 1 50% of the time on hit.
- Always increases on a critical hit
- Caps out at the level the data component, determined by the
max_heatparameter
Other Changes
- Carmot Staff and associated components is now fully removed
- Natural Fire Aspect is now hardcoded onto the Sword of the Aegis
- No longer uses an Ability
- Removed Dusts and their config option
- These are becoming increasingly annoying to maintain, while not serving any function in the base mod.
- Might be moved to an addon or something similar if they are actually useful to someone
- Renamed and moved a bunch of recipes
- This is a result of a lot of the recipes needing to be updated for 1.21.4
- Most recipes are now generated by code.
- There might be edge cases or errors with this, so please report any recipe problems should you find any!
- Renamed
star_platinumtostar_platinum_ingotfor consistency.- The language in-game is the same, although this should help + break recipes and tools which relied on this fact
- Includes a registry alias, so any items you have should be converted
- Renamed the "Prometheum Bouquet" to "Prometheum Rose" to match its new texture
- Includes a registry alias, so any loose bouquets you have should be converted
- Adjusted stats of the Adamantite Forge Controller
- Done to comply with Alloy Forgery 3's updates
- Now uses the
mythicmetals:rare_plus_tier, which still applies tier 3 recipes
- Removed recipe blacklist for blasting Mythic Metals gear in the Alloy Forge
- Should be incredibly minor, although you can now smelt two pieces of equipment into 2-3 nuggets each
[1.21.4] Mythic Metals - 0.25.0
0.19.11
- Backported a camera fix which could cause a crash (#252)
[1.21.4] Mythic Metals - 0.25.0
0.25.0-alpha.2
Happy new year!
Fixed issues
- Celestium Elytra rendering
- Now works on baby mobs!
- Runite Arrows not having increased damage
- Loot tables not working (#307)
- Star Platinum registry alias logging an error on launch
[1.20.1] Mythic Metals - 0.19.11
0.19.11
- Backported a camera fix which could cause a crash (#252)
[1.21.4] Mythic Metals - 0.25.0
0.25.0-alpha.1
This alpha release is almost ready, although it contains a few issues which still needs more work.
These will come ASAP, and I do plan on adding Spears once I have effects/abilities ready for them,
so stay tuned!
Sorry for the long delay.
This holiday season has been hectic, which is why there is no 1.21.10/11 version out yet.
I did not plan on supporting 1.21.4,
but with Mojangs intense update cycle I've had to stop somewhere to properly port and refactor old systems.
All the mod assets are also now data-generated, which hopefully should be more robust to any data format changes.
Known Issues
- Celestium Elytra rendering does not work
- Runite Arrows do not have their increased velocity as before
[1.21.1] Mythic Metals - 0.24.4
0.24.4
New Textures
- Carmot Armor Items
- Osmium Armor Items (new!)
- Osmium Chainmail Armor Items (new!)
- Prometheum Armor Model
Big thank you to thyreo for these awesome new armor items!
As well as a thank you to Kingame for the new Prometheum Helmet model.
Changes
- Fixed a bug with Unstable Banglum TNT spawning the wrong explosive
- Fixed a logging issue with the Smithing Table (#300)
[1.21.1] Mythic Metals - 0.24.3
0.24.3
Changes
- Expanded the range of Nether Banglum and Banglum Ore particles slightly
- Update Metallurgium Armor Model (thanks Kingame!)
[1.21.1] Mythic Metals - 0.24.2
0.24.2
Changes
- Improved the Carmot Bell Block shape and outline
- Re-enabled the Origins Compat (tested against the alpha build 1.13.0-alpha.12)
- Fixed Midas Gold Ore not spawning
[1.21.1] Mythic Metals - 0.24.1
0.24.1
Placeable Carmot Bell
This one is fairly simple. You can now place the Carmot Bell. Ring it as much as you'd like.
The healing ability still works, on a similar cooldown and smaller range.
Texture Overhaul
A huge thanks to KrimsonCinder and thyreo for making these new assets for the mod.
The following items received new or reworked textures:
Armor Items
- Adamantite Armor Items
- Banglum Armor Items
- Legendary Banglum Armor Items (includes small animation)
- Orichalcum Armor Items
- Palladium Armor Items
Blocks
- Raw Palladium Block
- Palladium Block (storage block)
Raw Ores
- Raw Adamantite
- Raw Manganese
- Raw Mythril
- Raw Orichalcum
- Raw Osmium
- Raw Palladium
- Raw Quadrillum
- Raw Runite
- Raw Silver
- Raw Tin
Ingots
- Adamantite Ingot
- Bronze Ingot
- Midas Gold Ingot
- Mythril Ingot
- Orichalcum Ingot
- Platinum Ingot
- Prometheum Ingot
Nuggets
- Adamantite Nugget
- Aquarium Nugget
- Banglum Nugget
- Bronze Nugget
- Carmot Nugget
- Celestium Nugget
- Durasteel Nugget
- Kyber Nugget
- Manganese Nugget
- Metallurgium Nugget
- Midas Gold Nugget
- Mythril Nugget
- Orichalcum Nugget
- Palladium Nugget
- Platinum Nugget
- Runite Nugget
- Silver Nugget
- Star Platinum Nugget
- Steel Nugget
- Tin Nugget
Changes
- Fixed a bug where the Stormyx Shield would go on cooldown despite not being used
- Fixed the Sword of the Aegis having the wrong attack damage
- Made the Mythril Drill stop updating in hand constantly with the Auto Repair upgrade
[1.21.1] Mythic Metals - 0.24.0
0.24.0
Individual Ore Tags
This version adds individual tags for controlling which biomes every Mythic Metals ores spawn in.
This allows you to fully configure the features to your liking.
Here is an example on how the tags work together:
#c:in_overworld <- #mythicmetals:mythic_ore_biomes <- #mythicmetals:platinum_ore_biomes <= mythicmetals:platinum_ore
In order to move the ore, simply override its target tag.
In this case, you would want to add a tag with replace: true for platinum ore biomes.
For example:
#my_modpack:biomes_in_space <- #mythicmetals:platinum_ore_biomes <= mythicmetals:platinum_ore
Note that you do not need to specifically nest a tag. A list of biomes is fine.
Changes
- Nether ores by default will now spawn in any biomes within the
#c:is_netherbiome tag- This affects Nether Banglum, Palladium, Stormyx, and Midas Gold
- End ores by default will now spawn in any biomes within the
#c:is_endbiome tag- This affects End Stone Starrite
- Aquarium Ores now spawn in the
#mythicmetals:aquarium_ore_biomestag- This includes
#c:is_aquaticby default - This replaces the now removed
#mythicmetals:aquarium_biomestag
- This includes
- Prometheum Ores now spawn in the
#mythicmetals:prometheum_ore_biomestag- This includes
#c:is_jungleand Lush Caves (minecraft:lush_caves) by default - This replaces the now removed
#mythicmetals:prometheum_biomestag
- This includes
- Osmium Ores now spawn in the
#mythicmetals:osmium_ore_biomestag- This includes
#c:is_hilland#c:is_mountainby default - This replaces the now removed
#mythicmetals:osmium_biomestag
- This includes