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UI: Move Skip Presenting Duplicate Frames #12460
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That's intentional you are seeing the frame times without the duplicate frames. |
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Skip presenting duplicate frames can affect some deinterlacing modes in 30 fps games or games with mixed framerates. Bob for example will no longer do anything in 30 fps. I don't know the ramifications of this if any at all, I just thought it was worth mentioning that at least some of the deinterlacers seem to rely on the duplicated framerate to function. |
It seems our OSD does not like updating at 0.25 per tick so let's just go back for now.
----------------------------------------------------------------------------------------------- lindbergh-loader.mk a68dcbbdcfb4dc58480041e907c78648fc446089 # Version: Commits on Apr 06, 2025 ----------------------------------------------------------------------------------------------- Merge pull request #88 from dkeruza-neo/master Resolution patches for 2Spicy and HOD-Ex, ---------------------------------------------------- pcsx2.mk v2.3.259 # Version: Commits on Apr 06, 2025 ---------------------------------------------------- - [UI: Move Skip Presenting Duplicate Frames](PCSX2/pcsx2#12460) ------------------------------------------------------------------------------------ rpcs3.mk b3bbd939e3604eb9a259fc829270c4f0c3856f9d # Version: Commits on Apr 06, 2025 ------------------------------------------------------------------------------------ appimage: Do not bundle libQt6OpenGL, ------------------------------------------------------------------------------------------- jazz2-native.mk 92ff7f5ca39085c10624fb3036bd4a726b026610 # Version: Commits on Apr 06, 2025 ------------------------------------------------------------------------------------------- Fixed build,
Description of Changes
Moves Skip Presenting Duplicate Frames from Graphics Settings Advanced to Emulation Settings Frame Pacing/Latency Control,
Rationale behind Changes
Move skip dupe frames.
Suggested Testing Steps
Make sure skip duplicate frames still functions.