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PGTA-UE4

  • Create a new Landscape Mountains template project from UE4.

  • Follow this, name the project PGTATest. https://github.com/kt2davie/PGTA/wiki/PGTA-and-UE4

  • Copy and Overwrite the Content folder of the project with the Content folder in this repo

  • Launch project

  • Compile C++

  • Relaunch project

  • add PGTAActor to project and configure tracks

  • delete existing ambient tracks for the project

  • Play ! every time you fly through a hoop, the track transitions to the next

The pgta integration code is in PGTAActor.h/.cpp

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