Creating a Client-Side Multiplayer Gaming Framework for the Web, which handles Distributed Logic on Multiple Systems in "Real-Time".
The bachelor thesis about PeerGaming, created during its development until v0.5.
Date: 2013-07-24
2013-07-23: add missing source for "topology"
- Text: Libre Office
- Graphics: draw.io
- HTML: rendered from the PDF by pdf2htmlEX
There is no excuse for the quality, but this was my first attempt to write a scientifc paper. During the iterations of the creation I realised that reasearch doesn't suit me - I am more an engineer and coder who prefers to implement usable tools as a result.