Better Orbit Menu#511
Conversation
Also dead players no longer go back to using their unknown name, but uses their real name still.
…to help fight lag issues
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Oph never actually had to run prettier so might as well figure that out when i can |
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Getting prettier working is annoying... |
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This pull request has conflicts, please resolve those before we can evaluate the pull request. |
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Still has some small improvements to be made |
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There are some issues still I need to iron out, weird cases where mobs who spawn mobs (like hermits for some reason) end up on the list twice... for some reason. |
Ill be totally honest I lost my notes on fixes... So will need more people to point them out. |
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This PR has been inactive for a month. This means it is at risk of being auto closed in a week, please address any outstanding review items and ensure your PR is finished, if these are all true and you are auto-staled anyway, you need to actively ask maintainers if your PR will be merged. Once you have done any of the previous actions then you should request a maintainer remove the stale label on your PR, to reset the stale timer. If you feel no maintainer will respond in that time, you may wish to close this PR youself, while you seek maintainer comment, as you will then be able to reopen the PR yourself |
About The Pull Request
I got tired of how messy the Orbit menu was. So I fixed it.
Orbit menu now breaks up the old Misc catagory into 3 new ones.
Sun & Outposts - To get to overmap, and outposts faster
Mecha - Because there can be a lot
Other - Random other things that exist as POS
Also I got tired of having issues getting to certain mobs or locating a monster on a planet to give to a ghost for FUN
So I made a new mob orbit menu that finds all alive mobs and makes them orbitable.
Also sorts them via the planet name.
Why It's Good For The Game
I use the orbit menu for lots of things, so having it less cluttered helps
Changelog
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add: New Orbit Mobs Menu
fix: Cleaner Orbit Menu
/:cl: