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Release/v0.3.1.0 #1207
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Release/v0.3.1.0 #1207
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Also move the CurrentLaserWeaponIndex from TechnoExt to BuildingExt since it is only used for buildings
Because Version is version of the mod and InternalVersion is version of the engine
# Conflicts: # docs/Whats-New.md # src/Ext/TAction/Hooks.cpp
… in weapon selector code
…elected building (#1131) * Fixes layer and position of InfoTip and SpiedSelection * Update docs
…ed (#1194) * Add separate tag for grid transparency when PlacementPreview is enabled [AudioVisual]->PlacementGrid.TranslucencyWithPreview=
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0271dc3008aaf61ea1ab05c39949b7f7c504241f Phobos-developers/Phobos#1207
0271dc3008aaf61ea1ab05c39949b7f7c504241f Phobos-developers/Phobos#1207
0271dc3008aaf61ea1ab05c39949b7f7c504241f Phobos-developers/Phobos#1207
0271dc3008aaf61ea1ab05c39949b7f7c504241f Phobos-developers/Phobos#1207
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Closing this since we have already released 0.4 🤣 |
Migrating
Shadowfor debris & meteor animations is changed toExtraShadow.Changelog
New:
PlacementGrid.Translucency, allow to set the transparency of the grid when PlacementPreview is enabled, using thePlacementGrid.TranslucencyWithPreviewtag (by Belonit).Phobos fixes:
Interceptornot resetting target if the intercepted projectile changes type to non-interceptable one afterwards (by Starkku)PlacementPreviewsetting for BuildingTypes not being parsed from INI (by Starkku)LimboDeliverybuildings not being saved correctly in savegames (by Starkku)NoAmmoWeaponand related checks (by Starkku)Vanilla fixes:
[Header]section of compaign maps which led to occasional crashes on Linux (by Trsdy)Fixes / interactions with other extensions:
Grinding=truebuildingActiveAnimto be incorrectly restored whileSpecialAnimwas playing and the building was sold, erased or destroyed (by Starkku)