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DeathFishAtEase May 4, 2025
855f140
Suppress two warnings
DeathFishAtEase May 4, 2025
f4eccc3
As a developer tool, perhaps this is the best.
DeathFishAtEase May 4, 2025
2b75a35
follow the CLSID
DeathFishAtEase May 4, 2025
65968ef
Merge remote-tracking branch 'Phobos-developers/develop' into dev-docs
DeathFishAtEase May 6, 2025
8ff685a
Merge remote-tracking branch 'Phobos-developers/develop' into dev-docs
DeathFishAtEase May 6, 2025
eed68b9
[cn] improve
DeathFishAtEase May 6, 2025
ed72ad3
More in line with the current sorting rules.
DeathFishAtEase May 6, 2025
9cd45ca
Merge remote-tracking branch 'Phobos-developers/develop' into dev-docs
DeathFishAtEase May 7, 2025
1997af4
[cn] update
DeathFishAtEase May 7, 2025
2d122f5
better - Tiberium eater
DeathFishAtEase May 8, 2025
2562ce5
Merge remote-tracking branch 'Phobos-developers/develop' into dev-docs
DeathFishAtEase May 9, 2025
a0377d5
[cn] update
DeathFishAtEase May 9, 2025
b706fa0
Merge remote-tracking branch 'Phobos-developers/develop' into dev-docs
DeathFishAtEase May 10, 2025
b9f40b8
[cn] update
DeathFishAtEase May 10, 2025
3957ed9
Move *Shrapnel enhancements* to FIxed-or-Improved-Logics
DeathFishAtEase May 10, 2025
d3cd5b9
In fact, italics are usually not used to emphasize in Chinese.
DeathFishAtEase May 11, 2025
2ef3e25
minor text improve
DeathFishAtEase May 11, 2025
2f4c3cf
Merge remote-tracking branch 'Phobos-developers/develop' into dev-docs
DeathFishAtEase May 12, 2025
3fce7ae
[cn] update
DeathFishAtEase May 12, 2025
80b9d84
Merge remote-tracking branch 'Phobos-developers/develop' into dev-docs
DeathFishAtEase May 12, 2025
3eeadda
minor fix
DeathFishAtEase May 12, 2025
0f36b21
CanC4.AllowZeroDamage seems to have some errors
DeathFishAtEase May 12, 2025
13ee66b
Merge remote-tracking branch 'Phobos-developers/develop' into dev-docs
DeathFishAtEase May 14, 2025
754de5c
flag error
DeathFishAtEase May 14, 2025
5e458b3
Merge remote-tracking branch 'Phobos-developers/develop' into dev-docs
DeathFishAtEase May 16, 2025
85d4d8e
[update] cn
DeathFishAtEase May 16, 2025
42c3802
Merge remote-tracking branch 'Phobos-developers/develop' into dev-docs
DeathFishAtEase May 18, 2025
2b80770
[cn] update
DeathFishAtEase May 18, 2025
2333389
[format] remove ```ini `xxx` ```
DeathFishAtEase May 18, 2025
809663f
Merge remote-tracking branch 'Phobos-developers/develop' into dev-docs
DeathFishAtEase May 18, 2025
a3fb331
Ares’ -> Ares'
DeathFishAtEase May 18, 2025
f6f2ff3
update .pot
DeathFishAtEase May 21, 2025
8800dee
[cn] update
DeathFishAtEase May 21, 2025
abf9497
Merge remote-tracking branch 'Phobos-developers/develop' into dev-docs
DeathFishAtEase May 21, 2025
8dfcc05
[cn] update
DeathFishAtEase May 21, 2025
7db1c95
[cn] Translation about "nightly build"
DeathFishAtEase May 24, 2025
a5821bb
Merge branch 'develop' into dev-docs
DeathFishAtEase May 25, 2025
cfee574
[cn] update
DeathFishAtEase May 25, 2025
93cf02d
Merge remote-tracking branch 'Phobos-developers/develop' into dev-docs
DeathFishAtEase May 25, 2025
e0e2bbf
Temporarily handle the issue where # is treated as a comment symbol
DeathFishAtEase May 25, 2025
4a68cda
[cn] BuildingProductionQueue / note -block
DeathFishAtEase May 26, 2025
d72f9c7
[cn] better & fix
DeathFishAtEase May 26, 2025
b02caef
Merge remote-tracking branch 'Phobos-developers/develop' into dev-docs
DeathFishAtEase May 27, 2025
762b946
[fix] DiskLaser.Radius=<int>
DeathFishAtEase May 27, 2025
368646a
[cn] fix
DeathFishAtEase May 28, 2025
3b84719
Waiting for the author's response.
DeathFishAtEase May 29, 2025
85bce6f
[en&cn] CanC4.AllowZeroDamage.
DeathFishAtEase May 29, 2025
acd973a
Merge remote-tracking branch 'Phobos-developers/develop' into dev-docs
DeathFishAtEase May 29, 2025
1023abb
[cn] update
DeathFishAtEase May 29, 2025
b70fb46
Merge remote-tracking branch 'Phobos-developers/develop' into dev-docs
DeathFishAtEase May 29, 2025
03913ed
[cn] update
DeathFishAtEase May 29, 2025
c54291a
[cn] Version switching instructions
DeathFishAtEase Jun 1, 2025
6da320a
[cn][fix] BunkerableAnyway
DeathFishAtEase Jun 1, 2025
24260a6
Merge remote-tracking branch 'Phobos-developers/develop' into dev-docs
DeathFishAtEase Jun 1, 2025
ccac027
[cn] fix
DeathFishAtEase Jun 1, 2025
3a9ee14
[cn] improve
DeathFishAtEase Jun 2, 2025
8b9259c
bad sphinx-intl
DeathFishAtEase Jun 2, 2025
c3fbc4c
[cn] "啧" -> "则"
DeathFishAtEase Jun 5, 2025
fdc091f
Merge remote-tracking branch 'Phobos-developers/develop' into dev-docs
DeathFishAtEase Jun 5, 2025
f23f2ad
[en] fix
DeathFishAtEase Jun 5, 2025
c8301d7
[cn] update
DeathFishAtEase Jun 5, 2025
c689dee
[cn] update
DeathFishAtEase Jun 5, 2025
b9c308a
[cn] update
DeathFishAtEase Jun 5, 2025
88e4b84
[cn] update
DeathFishAtEase Jun 5, 2025
60ae222
[cn] fix
DeathFishAtEase Jun 7, 2025
a573542
Merge remote-tracking branch 'Phobos-developers/develop' into dev-docs
DeathFishAtEase Jun 7, 2025
5b702e2
[cn] update
DeathFishAtEase Jun 7, 2025
40a3d1c
[cn] update
DeathFishAtEase Jun 7, 2025
e2cfae1
[cn] update
DeathFishAtEase Jun 7, 2025
2e58b19
[cn] update
DeathFishAtEase Jun 7, 2025
00ebe4d
[en&cn] fix & improve
DeathFishAtEase Jun 7, 2025
0be7d8b
Merge remote-tracking branch 'Phobos-developers/develop' into dev-docs
DeathFishAtEase Jun 7, 2025
cb471dd
[cn] update
DeathFishAtEase Jun 7, 2025
c026910
Merge remote-tracking branch 'Phobos-developers/develop' into dev-docs
DeathFishAtEase Jun 8, 2025
6a36ab8
[cn] update
DeathFishAtEase Jun 8, 2025
2e91341
[cn] update
DeathFishAtEase Jun 8, 2025
0a69f9c
[cn] update
DeathFishAtEase Jun 8, 2025
a8ff50b
[en&cn] improve
DeathFishAtEase Jun 8, 2025
9374ffa
Merge remote-tracking branch 'Phobos-developers/develop' into dev-docs
DeathFishAtEase Jun 8, 2025
b9ee4ae
[cn] update
DeathFishAtEase Jun 8, 2025
783a0d0
[cn] update
DeathFishAtEase Jun 8, 2025
8d2bc03
Merge remote-tracking branch 'Phobos-developers/develop' into dev-docs
DeathFishAtEase Jun 8, 2025
68ea43d
[en&cn] how to downloads
DeathFishAtEase Jun 8, 2025
f643130
[en&cn] Alignment issue
DeathFishAtEase Jun 8, 2025
1afe1fc
Merge remote-tracking branch 'Phobos-developers/develop' into dev-docs
DeathFishAtEase Jun 9, 2025
6aa6785
[cn] update
DeathFishAtEase Jun 9, 2025
987ee41
[en&cn] fix / update
DeathFishAtEase Jun 9, 2025
e0e5734
Merge remote-tracking branch 'Phobos-developers/develop' into dev-docs
DeathFishAtEase Jun 15, 2025
40d74f5
[cn] update
DeathFishAtEase Jun 15, 2025
3e9de1e
[cn] update
DeathFishAtEase Jun 15, 2025
a54e10c
[cn] update
DeathFishAtEase Jun 15, 2025
5f9eade
[cn] update
DeathFishAtEase Jun 15, 2025
1a17f5e
[cn] update
DeathFishAtEase Jun 15, 2025
edec14d
[cn] update
DeathFishAtEase Jun 15, 2025
a555bdc
[cn] Update manual build instructions
DeathFishAtEase Jun 15, 2025
a6e453d
[cn] Fix credits for airstrike visual improvements
DeathFishAtEase Jun 15, 2025
523d68e
[cn] update
DeathFishAtEase Jun 15, 2025
5067822
[en&cn] improve
DeathFishAtEase Jun 15, 2025
9552afe
[en] move content
DeathFishAtEase Jun 15, 2025
7763ec2
In-depth explanation focusing on the significance and application of …
DeathFishAtEase Jun 15, 2025
108cbdb
Merge remote-tracking branch 'Phobos-developers/develop' into dev-docs
DeathFishAtEase Jun 15, 2025
8f1df1c
[en] fix
DeathFishAtEase Jun 15, 2025
792800a
Merge remote-tracking branch 'Phobos-developers/develop' into dev-docs
DeathFishAtEase Jun 16, 2025
28fd4a6
[cn] update
DeathFishAtEase Jun 19, 2025
c698e32
Synchronize YRpp
DeathFishAtEase Jun 19, 2025
9831343
Merge branch 'develop' into dev-docs
DeathFishAtEase Jun 19, 2025
0038da9
[en] improve [cn] update
DeathFishAtEase Jun 19, 2025
1f84d6b
[cn] update
DeathFishAtEase Jun 19, 2025
970a374
[cn] update
DeathFishAtEase Jun 19, 2025
2cbd630
[cn] update
DeathFishAtEase Jun 19, 2025
b4c438c
[cn] update
DeathFishAtEase Jun 19, 2025
03191ec
[en&cn] fix format
DeathFishAtEase Jun 19, 2025
5f9303d
[en&cn] SWSidebar Alignment issue
DeathFishAtEase Jun 19, 2025
ac4a8b7
Merge remote-tracking branch 'Phobos-developers/develop' into dev-docs
DeathFishAtEase Jun 22, 2025
ca40d56
[cn] update
DeathFishAtEase Jun 22, 2025
68e84a4
[en] improve
DeathFishAtEase Jun 22, 2025
53d1dc2
Merge remote-tracking branch 'Phobos-developers/develop' into dev-docs
DeathFishAtEase Jun 22, 2025
5b625ef
[en] Abnormal expression
DeathFishAtEase Jun 22, 2025
a290581
[cn] fix tag name
DeathFishAtEase Jun 25, 2025
8856653
Merge remote-tracking branch 'Phobos-developers/develop' into dev-docs
DeathFishAtEase Jun 28, 2025
654862e
[en] format fix
DeathFishAtEase Jun 28, 2025
1940038
[en] Move essential flags to the Section line.
DeathFishAtEase Jun 28, 2025
5d0850e
[en] fix & [cn] update
DeathFishAtEase Jun 28, 2025
badfd9d
[en] fix & [cn] update
DeathFishAtEase Jun 28, 2025
13c3242
[en] fix & [cn] update
DeathFishAtEase Jun 28, 2025
a1370ea
[cn] update
DeathFishAtEase Jun 28, 2025
0222804
[cn] update
DeathFishAtEase Jun 28, 2025
670ec25
[cn] update
DeathFishAtEase Jun 28, 2025
f220b24
[cn] update PR#1741
DeathFishAtEase Jun 29, 2025
8d587bb
[en&cn][improve] #1717, Image from the original author of PR#1117
DeathFishAtEase Jun 29, 2025
fbd35b4
[cn][fix] mod by @user
DeathFishAtEase Jun 29, 2025
c8c1c0a
Merge remote-tracking branch 'Phobos-developers/develop' into dev-docs
DeathFishAtEase Jun 29, 2025
1ab7ac3
normal clean
DeathFishAtEase Jun 29, 2025
c5dced9
[cn] improve
DeathFishAtEase Jun 30, 2025
9237760
Merge remote-tracking branch 'Phobos-developers/develop' into dev-docs
DeathFishAtEase Jun 30, 2025
5cca079
[en] improve [cn] update
DeathFishAtEase Jun 30, 2025
b254a86
[cn] update
DeathFishAtEase Jun 30, 2025
1939c50
Merge remote-tracking branch 'Phobos-developers/develop' into dev-docs
DeathFishAtEase Jun 30, 2025
a22691b
[cn] update
DeathFishAtEase Jun 30, 2025
3ac823c
[en] move note block
DeathFishAtEase Jun 30, 2025
404623e
[en][improve] Move the fixed default value rules to the ini-block
DeathFishAtEase Jun 30, 2025
8a14aa8
[en][fix] Insignias Alignment issue
DeathFishAtEase Jun 30, 2025
e213bc5
+
DeathFishAtEase Jun 30, 2025
fd83638
[cn] update
DeathFishAtEase Jun 30, 2025
9808a5e
[cn] fix
DeathFishAtEase Jul 2, 2025
0757658
Merge remote-tracking branch 'Phobos-developers/develop' into dev-docs
DeathFishAtEase Jul 6, 2025
bc4adeb
[cn] update
DeathFishAtEase Jul 6, 2025
ca2549f
[cn] update
DeathFishAtEase Jul 6, 2025
d65b7a1
[cn] update
DeathFishAtEase Jul 6, 2025
c41e97d
[cn] update
DeathFishAtEase Jul 6, 2025
26e7a8c
[cn]
DeathFishAtEase Jul 6, 2025
9ed69a7
[en] improve & fix [cn] update
DeathFishAtEase Jul 6, 2025
dafa060
[cn] update
DeathFishAtEase Jul 7, 2025
aac3391
[en] improve
DeathFishAtEase Jul 7, 2025
6e0ca3e
Merge remote-tracking branch 'Phobos-developers/develop' into dev-docs
DeathFishAtEase Jul 7, 2025
b4174b0
[Warhead] -> SplashList= ; default to ...
DeathFishAtEase Jul 7, 2025
b45c272
Merge remote-tracking branch 'Phobos-developers/develop' into dev-docs
DeathFishAtEase Jul 7, 2025
7aa32aa
[cn] fix
DeathFishAtEase Jul 8, 2025
963f985
Merge remote-tracking branch 'Phobos-developers/develop' into dev-docs
DeathFishAtEase Jul 8, 2025
4388df4
[cn] update
DeathFishAtEase Jul 8, 2025
e54597c
[cn] fix
DeathFishAtEase Jul 9, 2025
a89e614
[cn] fix
DeathFishAtEase Jul 13, 2025
8f37788
Fix the error introduced in # 1204.
DeathFishAtEase Jul 13, 2025
3231e79
Merge remote-tracking branch 'Phobos-developers/develop' into dev-docs
DeathFishAtEase Jul 13, 2025
9888335
[cn] update
DeathFishAtEase Jul 13, 2025
5d6a290
[cn] update
DeathFishAtEase Jul 13, 2025
73fdbdc
[cn] update
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4261b64
[cn] update
DeathFishAtEase Jul 13, 2025
640af2b
[cn] update
DeathFishAtEase Jul 13, 2025
87b3d2c
[en] fix [cn] update
DeathFishAtEase Jul 13, 2025
33b30ed
[cn] update
DeathFishAtEase Jul 13, 2025
b7f7dd2
[en] & [cn] improve
DeathFishAtEase Jul 13, 2025
6fff327
Update Fixed-or-Improved-Logics.md
TaranDahl Jul 13, 2025
544b3d2
[cn] improve
DeathFishAtEase Jul 13, 2025
27bda78
Merge remote-tracking branch 'Phobos-developers/develop' into dev-docs
DeathFishAtEase Jul 13, 2025
95ea2df
[en] Some entries have just been added to release 0.4 version
DeathFishAtEase Jul 13, 2025
8e0085b
[en] and more
DeathFishAtEase Jul 13, 2025
24a463f
[cn] fix
DeathFishAtEase Jul 16, 2025
dea7744
[cn] fix
DeathFishAtEase Jul 18, 2025
a7aedb1
Merge remote-tracking branch 'Phobos-developers/develop' into dev-docs
DeathFishAtEase Jul 19, 2025
0a863d4
[cn] update
DeathFishAtEase Jul 19, 2025
bf64131
[cn] update
DeathFishAtEase Jul 20, 2025
f9c4e91
[en] improve [cn] update
DeathFishAtEase Jul 20, 2025
2bc0cc0
[cn] update
DeathFishAtEase Jul 20, 2025
e529ec1
Merge remote-tracking branch 'Phobos-developers/develop' into dev-docs
DeathFishAtEase Jul 20, 2025
55171d7
Fix(ed) the issue -> Fix(ed) an issue
DeathFishAtEase Jul 20, 2025
2083200
[en] fix [cn] update
DeathFishAtEase Jul 20, 2025
8afaac0
Four Example GIFs
DeathFishAtEase Jul 20, 2025
36e1903
Merge remote-tracking branch 'Phobos-developers/develop' into dev-docs
DeathFishAtEase Jul 20, 2025
1513565
Attempt to add attachments
DeathFishAtEase Jul 22, 2025
5363490
Merge remote-tracking branch 'Phobos-developers/develop' into dev-docs
DeathFishAtEase Jul 23, 2025
1929086
[en] fix & [cn] update
DeathFishAtEase Jul 23, 2025
ac77bb2
try *Attempt to add attachments* again
DeathFishAtEase Jul 23, 2025
785cefc
Update `VoxelLightSourceComparison2.png` to an uncompressed version (…
DeathFishAtEase Jul 23, 2025
8d0a8c4
Merge remote-tracking branch 'Phobos-developers/develop' into dev-docs
DeathFishAtEase Jul 26, 2025
a839237
add link
DeathFishAtEase Jul 26, 2025
022c61f
Merge remote-tracking branch 'Phobos-developers/develop' into dev-docs
DeathFishAtEase Jul 27, 2025
bfc0ada
Merge remote-tracking branch 'Phobos-developers/develop' into dev-docs
DeathFishAtEase Aug 1, 2025
b5b8d25
[cn] update
DeathFishAtEase Aug 1, 2025
809cc89
Merge remote-tracking branch 'Phobos-developers/develop' into dev-docs
DeathFishAtEase Aug 3, 2025
e33bfd0
[cn] update
DeathFishAtEase Aug 3, 2025
4a64fdc
Make 'and/or' more in line with Chinese customs.
DeathFishAtEase Aug 3, 2025
307ce46
Alignment issue
DeathFishAtEase Aug 3, 2025
4b72afb
Instructions for improving FlakScatter distance customization
DeathFishAtEase Aug 3, 2025
189583e
Merge remote-tracking branch 'Phobos-developers/develop' into dev-docs
DeathFishAtEase Aug 3, 2025
49c4d78
[cn] update
DeathFishAtEase Aug 3, 2025
6d7e670
Merge remote-tracking branch 'Phobos-developers/develop' into dev-docs
DeathFishAtEase Aug 3, 2025
1e738c1
Merge remote-tracking branch 'Phobos-developers/develop' into dev-docs
DeathFishAtEase Aug 9, 2025
eeb7184
[en&cn][Fix] Add missing equal sign in iniblock.
DeathFishAtEase Aug 9, 2025
c0f8a66
[cn] update
DeathFishAtEase Aug 9, 2025
05691e0
[cn] update
DeathFishAtEase Aug 9, 2025
f95d94e
[cn] fix
DeathFishAtEase Aug 9, 2025
f86e256
Merge remote-tracking branch 'Phobos-developers/develop' into dev-docs
DeathFishAtEase Aug 10, 2025
b16d037
[en] add link [cn] update
DeathFishAtEase Aug 10, 2025
c778156
Merge remote-tracking branch 'Phobos-developers/develop' into dev-docs
DeathFishAtEase Aug 10, 2025
58636db
Merge remote-tracking branch 'Phobos-developers/develop' into dev-docs
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f5e101a
[cn] update
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[cn] update
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cb56b39
[cn] update
DeathFishAtEase Aug 15, 2025
1cc71dd
Move `Turret Response` to the correct location
DeathFishAtEase Aug 15, 2025
b4e67f1
fix - #1808
DeathFishAtEase Aug 16, 2025
ee7b32f
Merge remote-tracking branch 'Phobos-developers/develop' into dev-docs
DeathFishAtEase Aug 17, 2025
3e77f4a
[cn] update
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55de27c
[cn] update
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6dfb66f
[cn] update
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45adfbe
[cn] update
DeathFishAtEase Aug 17, 2025
12efbe2
`The logic below` -> `The logic above`
DeathFishAtEase Aug 17, 2025
12d7020
[en] Correct sorting and [Sync] YRpp
DeathFishAtEase Aug 17, 2025
7a7e938
Merge remote-tracking branch 'Phobos-developers/develop' into dev-docs
DeathFishAtEase Aug 17, 2025
ef15a3c
Change the incorrectly used Chinese single quotation marks to English…
DeathFishAtEase Aug 17, 2025
56d3407
Merge remote-tracking branch 'Phobos-developers/develop' into dev-docs
DeathFishAtEase Aug 24, 2025
7cd926f
[cn] update
DeathFishAtEase Aug 25, 2025
17e106b
[cn] update
DeathFishAtEase Aug 25, 2025
ef7340c
[en] fix & [cn] update
DeathFishAtEase Aug 25, 2025
754aaff
Merge remote-tracking branch 'Phobos-developers/develop' into dev-docs
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18d84f9
Merge remote-tracking branch 'Phobos-developers/develop' into dev-docs
DeathFishAtEase Aug 31, 2025
3a7bbe3
[cn] update
DeathFishAtEase Aug 31, 2025
7aea419
[en] fix & improve
DeathFishAtEase Aug 31, 2025
d113450
Merge remote-tracking branch 'Phobos-developers/develop' into dev-docs
DeathFishAtEase Aug 31, 2025
1f88622
Merge remote-tracking branch 'Phobos-developers/develop' into dev-docs
DeathFishAtEase Sep 7, 2025
87042db
[en] fix
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a381f57
[cn] update
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[cn] update
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4 changes: 2 additions & 2 deletions CREDITS.md
Original file line number Diff line number Diff line change
Expand Up @@ -563,7 +563,7 @@ This page lists all the individual contributions to the project by their author.
- Damage multiplier for health percentage
- Linked superweapons tweak
- Randomized anims for several behaviors
- Fixed customized `WarpAway` anim's wrong definition
- Fix customized `WarpAway` anim's wrong definition
- Shield respawn animation and weapon
- **NaotoYuuki** - Vertical & meteor trajectory projectile prototypes
- **handama** - AI script action to `16005 Jump Back To Previous Script`
Expand Down Expand Up @@ -608,7 +608,7 @@ This page lists all the individual contributions to the project by their author.
- Use `SkipCrushSlowdown=true` to avoid the bug related to `Accelerates=true` and `MovementZone=CrushAll`
- Auto deploy for GI-like infantry
- Fix an issue that Ares' Type Conversion not resetting barrel's direction by `FireAngle`
- Fix an issue that jumpjets in air can not correctly spawn missiles
- Fix an issue that jumpjets in air can not correctly spawn missiles
- **solar-III (凤九歌)**
- Target scanning delay customization (documentation)
- Skip target scanning function calling for unarmed technos (documentation)
Expand Down
18 changes: 8 additions & 10 deletions docs/Fixed-or-Improved-Logics.md
Original file line number Diff line number Diff line change
Expand Up @@ -260,8 +260,6 @@ This page describes all ingame logics that are fixed or improved in Phobos witho
- If `DeployingAnim` with `Shadow=true` is played for unit currently in air its shadow will now be drawn on ground.
- `DeployingAnim` now supports both `Normalized=true` and `Reverse=true`. Keep in mind `Reverse` uses `LoopEnd` for frame amount instead of `End` even without `LoopCount` > 1.
- `DeployingAnim` using unit drawer now also tint accordingly with the unit.
- Fixed the bug that armor multiplier of new attacheffect will have extra take effect once if restricted warheads.
- Fixed an issue that units' `LaserTrails` will always lags behind by one frame.
- Fixed an issue that jumpjets in air can not correctly spawn missiles.

## Fixes / interactions with other extensions
Expand All @@ -270,7 +268,7 @@ This page describes all ingame logics that are fixed or improved in Phobos witho
- Weapons fired by EMPulse superweapons *(Ares feature)* without `EMPulse.TargetSelf=true` can now create radiation.
- Weapons fired by EMPulse superweapons *(Ares feature)* now respect `Floater` and Phobos-added `Gravity` setting.
- `IsSimpleDeployer` units with Hover locomotor and `DeployToLand` no longer get stuck after deploying or play their move sound indefinitely.
- `Convert.Deploy` displays 'no deploy' cursor if the new type is not allowed to move to the cell due to `SpeedType` etc
- `Convert.Deploy` displays 'NoDeploy' cursor if the new type is not allowed to move to the cell due to `SpeedType` etc.
- All forms of type conversion (including Ares') now correctly update the warp-in delay if unit with teleport `Locomotor` was converted while the delay was active.
- All forms of type conversion (including Ares') now correctly update `MoveSound` if a moving unit has their type changed.
- All forms of type conversion (including Ares') now correctly update `OpenTopped` state of passengers in transport that is converted.
Expand Down Expand Up @@ -418,8 +416,8 @@ In `artmd.ini`:
[SOMEANIM] ; AnimationType
ExplodeOnWater=false ; boolean
Warhead.Detonate=false ; boolean
WakeAnim= ; list of Animation
SplashAnims= ; List of Animation, default to [CombatDamage] -> SplashList
WakeAnim= ; List of AnimationTypes
SplashAnims= ; List of AnimationTypes, default to [CombatDamage] -> SplashList
SplashAnims.PickRandom=false ; boolean
ExtraShadow=true ; boolean
```
Expand Down Expand Up @@ -1041,9 +1039,9 @@ TargetZoneScanType=same ; target zone scan enumeration (same|any|inrange)
In `rulesmd.ini`:
```ini
[SOMETECHNO] ; TechnoType
WarpOut= ; list of Animation (played when Techno warping out), default to [General] WarpOut
WarpIn= ; list of Animation (played when Techno warping in), default to [General] WarpIn
WarpAway= ; list of Animation (played when Techno being erased by `Temporal=yes` warhead), default to [General] WarpAway
WarpOut= ; List of AnimationTypes (played when Techno warping out), default to [General] -> WarpOut
WarpIn= ; List of AnimationTypes (played when Techno warping in), default to [General] -> WarpIn
WarpAway= ; List of AnimationTypes (played when Techno being erased by `Temporal=yes` warhead), default to [General] -> WarpAway
ChronoTrigger= ; boolean, if yes then delay varies by distance, if no it is a constant
ChronoDistanceFactor= ; integer, amount to divide the distance to destination by to get the warped out delay
ChronoMinimumDelay= ; integer, the minimum delay for teleporting, no matter how short the distance
Expand Down Expand Up @@ -1738,7 +1736,7 @@ DestroyAnim.Random=true ; boolean

- `Ammo.AddOnDeploy` determines the number of ammo added or subtracted after the vehicle has deployed or undeployed.
- Ammo count cannot go below 0 or above the maximum ammo for vehicle's type (in case the deploy results in type conversion, type is the one after the conversion).

In `rulesmd.ini`:
```ini
[SOMEVEHICLE] ; VehicleType
Expand All @@ -1747,7 +1745,7 @@ Ammo.AddOnDeploy=0 ; integer

### IsSimpleDeployer facing and animation customization

- In vanilla game only units with `DeployingAnim` were constrained to a specific deploy facing and it was not customizable per unit. `DeployDir` can be set to override this per unit (defaults to `[AudioVisual]` -> `DeployDir`), including using value of -1 to disable the facing restriction.
- In vanilla game only units with `DeployingAnim` were constrained to a specific deploy facing and it was not customizable per unit. `DeployDir` can be set to override this per unit (defaults to `[AudioVisual] -> DeployDir`), including using value of -1 to disable the facing restriction.
- Multiple new options for deploy animations:
- `DeployingAnims` can be used instead of `DeployingAnim` (if both are set, `DeployingAnims` takes precedence) to define a list of direction-specific deploy animations to play. Largest power of 2 the number of listed animations falls to is used as number of directions/animations. Less than 8 animations listed results in only first listed one being used.
- `DeployingAnim.KeepUnitVisible` determines if the unit is **not** hidden while the animation is playing.
Expand Down
34 changes: 17 additions & 17 deletions docs/New-or-Enhanced-Logics.md
Original file line number Diff line number Diff line change
Expand Up @@ -327,7 +327,7 @@ Respawn=0.0 ; floating point value, percents or
Respawn.Rate=0.0 ; floating point value, ingame minutes
Respawn.RestartInCombat=true ; boolean
Respawn.RestartInCombatDelay=0 ; integer, game frames
Respawn.Anim= ; list of Animation
Respawn.Anim= ; List of AnimationTypes
Respawn.Weapon= ; WeaponType
BracketDelta=0 ; integer - pixels
Pips=-1,-1,-1 ; integer, frames of pips.shp (zero-based) for Green, Yellow, Red
Expand All @@ -343,8 +343,8 @@ IdleAnimDamaged.ConditionYellow= ; AnimationType
IdleAnimDamaged.ConditionRed= ; AnimationType
IdleAnim.OfflineAction=Hides ; AttachedAnimFlag (None, Hides, Temporal, Paused or PausedTemporal)
IdleAnim.TemporalAction=Hides ; AttachedAnimFlag (None, Hides, Temporal, Paused or PausedTemporal)
BreakAnim= ; list of Animation
HitAnim= ; list of Animation
BreakAnim= ; List of AnimationTypes
HitAnim= ; List of AnimationTypes
HitFlash=false ; boolean
HitFlash.FixedSize= ; integer
HitFlash.Red=true ; boolean
Expand All @@ -369,8 +369,8 @@ ShieldType=SOMESHIELDTYPE ; ShieldType; none by default
[SOMEWARHEAD] ; WarheadType
Shield.Penetrate=false ; boolean
Shield.Break=false ; boolean
Shield.BreakAnim= ; list of Animation
Shield.HitAnim= ; list of Animation
Shield.BreakAnim= ; List of AnimationTypes
Shield.HitAnim= ; List of AnimationTypes
Shield.SkipHitAnim=false ; boolean
Shield.HitFlash=true ; boolean
Shield.BreakWeapon= ; WeaponType
Expand All @@ -386,7 +386,7 @@ Shield.Respawn.Rate=-1.0 ; floating point value, ingame minut
Shield.Respawn.RestartInCombat= ; boolean
Shield.Respawn.RestartInCombatDelay=-1 ; integer, game frames
Shield.Respawn.RestartTimer=false ; boolean
Shield.Respawn.Anim= ; list of Animation
Shield.Respawn.Anim= ; List of AnimationTypes
Shield.Respawn.Weapon= ; WeaponType
Shield.SelfHealing.Duration=0 ; integer, game frames
Shield.SelfHealing.Amount=0.0 ; floating point value, percents or absolute
Expand Down Expand Up @@ -535,7 +535,7 @@ CreateUnit.InheritTurretFacings=false ; boolean
CreateUnit.AlwaysSpawnOnGround=false ; boolean
CreateUnit.SpawnParachutedInAir=false ; boolean
CreateUnit.ConsiderPathfinding=false ; boolean
CreateUnit.SpawnAnim= ; list of Animation
CreateUnit.SpawnAnim= ; List of AnimationTypes
CreateUnit.SpawnHeight=-1 ; integer, height in leptons
```

Expand Down Expand Up @@ -1321,7 +1321,7 @@ Spawner.DelayFrames= ; integer, game frames
Spawner.AttackImmediately=false ; boolean
Spawner.UseTurretFacing=false ; boolean
Spawner.RecycleRange=-1 ; float, range in cells
Spawner.RecycleAnim= ; list of Animation
Spawner.RecycleAnim= ; List of AnimationTypes
Spawner.RecycleCoord=0,0,0 ; integer - Forward,Lateral,Height
Spawner.RecycleOnTurret=false ; boolean
```
Expand Down Expand Up @@ -1364,7 +1364,7 @@ PassengerDeletion.DisplaySoylent=false ; boolean
PassengerDeletion.DisplaySoylentToHouses=All ; Affected House Enumeration (none|owner/self|allies/ally|team|enemies/enemy|all)
PassengerDeletion.DisplaySoylentOffset=0,0 ; X,Y, pixels relative to default
PassengerDeletion.ReportSound= ; Sound entry
PassengerDeletion.Anim= ; list of Animation
PassengerDeletion.Anim= ; List of AnimationTypes
PassengerDeletion.UnderEMP=false ; boolean
```

Expand Down Expand Up @@ -1662,7 +1662,7 @@ In `rulesmd.ini`:
```ini
[SOMETECHNO] ; TechnoType
AutoDeath.Behavior= ; enumeration (kill | vanish | sell), default not set
AutoDeath.VanishAnimation= ; list of Animation
AutoDeath.VanishAnimation= ; List of AnimationTypes
AutoDeath.OnAmmoDepletion=no ; boolean
AutoDeath.AfterDelay=0 ; positive integer
AutoDeath.TechnosDontExist= ; List of TechnoTypes
Expand Down Expand Up @@ -1804,12 +1804,12 @@ Promote.IncludeSpawns=false ; boolean
In `rulesmd.ini`:
```ini
[AudioVisual]
Promote.VeteranAnimation= ; list of Animation
Promote.EliteAnimation= ; list of Animation
Promote.VeteranAnimation= ; List of AnimationTypes
Promote.EliteAnimation= ; List of AnimationTypes

[SOMETECHNO]
Promote.VeteranAnimation= ; list of Animation, default to Promote.VeteranAnimation in [AudioVisual]
Promote.EliteAnimation= ; list of Animation, default to Promote.EliteAnimation in [AudioVisual]
[SOMETECHNO] ; TechnoType
Promote.VeteranAnimation= ; List of AnimationTypes, default to Promote.VeteranAnimation in [AudioVisual]
Promote.EliteAnimation= ; List of AnimationTypes, default to Promote.EliteAnimation in [AudioVisual]
```

### Raise alert when technos are taking damage
Expand Down Expand Up @@ -1998,7 +1998,7 @@ WarpOutWeapon= ; WeaponType
In `rulesmd.ini`:
```ini
[SOMETERRAINTYPE] ; TerrainType
DestroyAnim= ; list of Animation
DestroyAnim= ; List of AnimationTypes
DestroySound= ; Sound entry
```

Expand All @@ -2023,7 +2023,7 @@ AmphibiousUnload= ; boolean, default to [General] -> AmphibiousUnload

- It is now possible for deployable vehicles (`DeploysInto`, `DeployFire`, `IsSimpleDeployer` and those that have passengers) to automatically deploy or prevent deploying based on their current ammo.
- `Ammo.AutoDeployMinimumAmount` & `Ammo.AutoDeployMaximumAmount` determine minimum and maximum ammo the vehicle should have for it to automatically deploy. Negative values disable the check.
- `Ammo.DeployUnlockMinimumAmount` & `Ammo.AutoDeployMaximumAmount` determine minimum and maximum ammo the vehicle should have for deploying to be available in general. Negative values disable the check.
- `Ammo.DeployUnlockMinimumAmount` & `Ammo.DeployUnlockMaximumAmount` determine minimum and maximum ammo the vehicle should have for deploying to be available in general. Negative values disable the check.

In `rulesmd.ini`:
```ini
Expand Down
8 changes: 4 additions & 4 deletions docs/Whats-New.md
Original file line number Diff line number Diff line change
Expand Up @@ -10,7 +10,7 @@ You can use the migration utility (can be found on [Phobos supplementaries repo]

### From vanilla

- `IsSimpleDeployer` units now obey deploying facing constraint even without deploying animation. To disable this, set `DeployDir` (defaults to `[AudioVisual]` -> `DeployDir` to -1.
- `IsSimpleDeployer` units now obey deploying facing constraint even without deploying animation. To disable this, set `DeployDir` (defaults to `[AudioVisual] -> DeployDir`) to -1.
- `Vertical=true` projectiles now default to completely downwards initial trajectory/facing regardless of if their projectile image has `Voxel=true` or not. This behavior can be reverted by setting `VerticalInitialFacing=false` on projectile in `rulesmd.ini`.
- `Vertical=true` projectiles no longer move horizontally if fired by aircraft by default. To re-enable this behaviour set `Vertical.AircraftFix=false` on the projectile.
- Weapons with `Airstrike=true` on Warhead will now check target eligibility for airstrikes regardless of weapon slot. Use `AirstrikeTargets=all` on `Primary` airstrike weapon Warhead to restore previous behaviour.
Expand Down Expand Up @@ -43,7 +43,7 @@ You can use the migration utility (can be found on [Phobos supplementaries repo]
- `AnimList.ShowOnZeroDamage` has been renamed to `CreateAnimsOnZeroDamage` to make it more clear it applies to both `AnimList` and splash animations.
- INI inclusion and inheritance are now turned off by default and need to be turned on via command line flags `-Include` and `-Inheritance`.
- `Level=true` projectiles no longer attempt to do reposition against targets that are behind non-water tiles by default. Use `SubjectToLand=true` to re-enable this behaviour.
- Units' `LaserTrails` will no longer lags behind by one frame, So it needs to be repositioned (Previously, units with faster speeds may need to be positioned further ahead).
- Units' `LaserTrails` will no longer lag behind by one frame, so it needs to be repositioned (Previously, units with faster speeds may need to be positioned further ahead).

#### From 0.3

Expand Down Expand Up @@ -440,7 +440,7 @@ New:
- [Customize hardcoded projectile initial facing behavior](Fixed-or-Improved-Logics.md#customizing-initial-facing-behavior) (by Starkku)
- Health bar permanently displayed (by FlyStar)
- [`IsSimpleDeployer` facing customization & directional deploy animations](Fixed-or-Improved-Logics.md#issimpleDeployer-facing-and-animation-customization) (by Starkku)
- [Ammo-based deploy customizations for vehicles expanded to non-IsSimpleDeployer deploy functions](New-or-Enhancerd-Logics.md#Automatic-deploy-and-blocking-deploying-based on-ammo) (by Starkku)
- [Ammo-based deploy customizations for vehicles expanded to non-IsSimpleDeployer deploy functions](New-or-Enhanced-Logics.md#automatic-deploy-and-blocking-deploying-based-on-ammo) (by Starkku)
- Randomized anims for several behaviors (by Ollerus)
- Shield respawn animation and weapon (by Ollerus)

Expand Down Expand Up @@ -473,7 +473,7 @@ Phobos fixes:
- Fixed customized `WarpAway` anim's wrong definition (by Ollerus)

Fixes / interactions with other extensions:
- `Convert.Deploy` displays 'no deploy' cursor if the new type is not allowed to move to the cell due to `SpeedType` etc. (by Starkku)
- `Convert.Deploy` displays 'NoDeploy' cursor if the new type is not allowed to move to the cell due to `SpeedType` etc. (by Starkku)
- Allowed `AuxBuilding` and Ares' `SW.Aux/NegBuildings` to count building upgrades (by Ollerus)
- Taking over Ares' AlphaImage respawn logic to reduce lags from it (by NetsuNegi)
- Fixed an issue that Ares' Type Conversion not resetting barrel's direction by `FireAngle` (by TaranDahl)
Expand Down
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