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@CrimRecya CrimRecya commented Sep 1, 2025

  • Units' LaserTrails will no longer lags behind by one frame.

    单位的 LaserTrails 将不再延迟在单位后面一帧。

  • Units' LaserTrails will no longer be lost when they're transformed from ones without LaserTrails into ones with LaserTrails.

    单位的 LaserTrails 将不再会在从无 LaserTrails 到有 LaserTrails 的变形时丢失。

  • The transformed units can be reset to the correct FireAngle and TurretRecoil.

    单位变形后能够正确重置到正确的 FireAngleTurretRecoil

@github-actions github-actions bot added the Minor Minor feature and/or fix, not a lot of changes or they are not significant label Sep 1, 2025
@CrimRecya CrimRecya added ❓Phobos bug Something isn't working properly ⚙️T1 T1 maintainer review is sufficient labels Sep 1, 2025
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github-actions bot commented Sep 1, 2025

Nightly build for this pull request:

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@Coronia Coronia added the Tested label Sep 2, 2025
@CrimRecya CrimRecya merged commit d3863ea into Phobos-developers:develop Sep 2, 2025
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@CrimRecya CrimRecya deleted the develop-LaserTrailFix branch September 2, 2025 13:46
DeathFishAtEase added a commit to DeathFishAtEase/Phobos that referenced this pull request Sep 7, 2025
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Minor Minor feature and/or fix, not a lot of changes or they are not significant ❓Phobos bug Something isn't working properly ⚙️T1 T1 maintainer review is sufficient Tested

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