Skip to content

Conversation

@Fryone
Copy link
Contributor

@Fryone Fryone commented Sep 4, 2025

added DelayedFire.InitialBurstAnimCount

creates multiple DelayedFire.Animation based on BurstIndex flhs.

added DelayedFire.InitialBurstSymmetrical
@github-actions
Copy link

github-actions bot commented Sep 4, 2025

Nightly build for this pull request:

This comment is automatic and is meant to allow guests to get latest nightly builds for this pull request without registering. It is updated on every successful build.

@Starkku
Copy link
Contributor

Starkku commented Sep 11, 2025

Idea is alright but current implementation does not really cover all bases given that it does not factor in custom burst firing offsets. I would probably suggest an option to control how many animations are created for initial burst and they would just follow the same firing offset rules as the weapons themselves would if animation does not have explicit offset defined.

Also requires mention in changelog.

- changed to DelayedFire.InitialBurstAnimCount
  * multiple anims, based on its burst/infantry flhs
@Fryone Fryone changed the title DelayedFire Second Symmetrical Anim DelayedFire Additional Initial Animations Dec 7, 2025
initial check for infantry special flhs
 - fixing other non-initial bursts flhs
- fix to use multiple initial burst anims only on initial burst
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Projects

None yet

Development

Successfully merging this pull request may close these issues.

2 participants