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DelayedFire Additional Initial Animations #1842
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DelayedFire Additional Initial Animations #1842
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added DelayedFire.InitialBurstSymmetrical
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Idea is alright but current implementation does not really cover all bases given that it does not factor in custom burst firing offsets. I would probably suggest an option to control how many animations are created for initial burst and they would just follow the same firing offset rules as the weapons themselves would if animation does not have explicit offset defined. Also requires mention in changelog. |
initial check for infantry special flhs
- fixing other non-initial bursts flhs
added
DelayedFire.InitialBurstAnimCountcreates multiple
DelayedFire.Animationbased onBurstIndexflhs.