Releases: Piotrekol/StreamCompanion
Releases · Piotrekol/StreamCompanion
Release list
v260613.12
Fixed
- Reading of data not working during gameplay or replays after latest osu! update.
- SC sometimes not reading data at all for a single play.
v260401.21
Fixed
- Memory reader related crashes/overlay freezes
v260321.13
Fixed
- Reading of score and scoreV2 after recent osu! updates.
Misc
- Performance improvements around memory reading, resulting in overall improved (decreased) cpu and memory usage.
v251121.20
Added
- Updated performance and star rating calculations for all gamemodes.
v250622.10
Fixed
- Slow token updates and excessive cpu usage after latest osu! update.
v250309.11
Added
- Updated performance and star rating calculations for all gamemodes.
Fixed
- SC trying to interact with osu!Lazer (memory reading, ingame overlay) - it will now ignore Lazer until proper support is added.
- Browser ingame overlay nedlessly showing information about unknown modules on each osu! startup, even if there are no issues with it.
v241113.22
Quickfix release fixing mania related issues.
Fixed
- Mania static pp tokens always displaying 0.
- Incorrect Mania live pp calc.
v241106.19
Added
- Updated performance and star rating calculations for all gamemodes.
Fixed
- Minor ingame overlay issues.
- Not all tokens existing on SC startup - resulted in overlays requiring a page refresh to work correctly in some cases.
- Gamma AR preview incorrectly displaying only single decimal point.
Misc
- Ingame overlays no longer require osu to be restarted in order to work.
v231217.20
Quickfix release, correcting reading of score and scoreV2 across different osu screens (playing, replay, results screen)
v231216.20
Added
- HTTP API:
/tokens?updatesPerSecond- use updatesPerSecond query parameter to limit maximum amount of WebSocket messages StreamCompanion will send per second. Limited to 20 by default. Read about its usage in docs
Fixed
- Updated memory reader to support latest osu! versions
- Fixed some overlays "lagging" and rarely updating their stats
- Issues related to running with tournament mode enabled
Breaking
- Change mentioned above (
/tokens?updatesPerSecond) limits amount of messages sent by default to 20. Until now this was pretty much unlimited(usually 40+ per second). SetupdatesPerSecondto100or more to effectively disable this limit.