Releases: PoryGoneDev/Pory_Archipelago
Releases · PoryGoneDev/Pory_Archipelago
v2.1.1
Note: Both of these new features only work on Archipelago Version 0.6.0 or newer.
Changelog since v2.1.0:
Features:
- Trap Link
- Traps whose weights are set to None are no longer received as linked traps
- Added more trap name mappings
Changelog since v2.0.x:
Features:
- Trap Link
- When you receive a trap, you send a copy of it to every other player with Trap Link enabled
- Ring Link
- Any coin amounts gained and lost by a linked player will be instantly shared with all other active linked players
SMW v2.1.0
Note: Both of these new features only work on Archipelago Version 0.6.0 or newer.
Changelog:
Features:
- Trap Link
- When you receive a trap, you send a copy of it to every other player with Trap Link enabled
- Ring Link
- Any coin amounts gained and lost by a linked player will be instantly shared with all other active linked players
SMW v2.0.1
Minor Bugfix Release for the Super Mario World Archipelago v2.0 APWorld
Changelog:
Bug Fixes:
- Fix issues related to items being lost on Game Over or reset
SMW v2.0.0
Major credit to @TheLX5 for being the driving force for almost all of this update. We've been collaborating on design and polish of the features for the last few months, but all of the heavy lifting was all @TheLX5.
Changelog:
Features:
- New optional Location Checks
- 3-Up Moons
- Hidden 1-Ups
- Bonus Blocks
- Blocksanity
- All blocks that contain coins or items are included, with the exception of:
- Blocks in Top Secret Area & Front Door/Bowser Castle
- Blocks that are unreachable without glitches/unreasonable movement
- All blocks that contain coins or items are included, with the exception of:
- New Items
- Special Zone Clear
- New Filler Items
- 1 Coin
- 5 Coins
- 10 Coins
- 50 Coins
- New Trap Items
- Reverse Trap
- Thwimp Trap
- SFX Shuffle
- Palette Shuffle Overhaul
- New Curated Palette can now be used for the Overworld and Level Palette Shuffle options
- Foreground and Background Shuffle options have been merged into a single setting
- Max possible Yoshi Egg value is 255
- UI in-game is updated to handle 3-digits
- New
Display Received Item Popupsoption:progression_minus_yoshi_eggs
Quality of Life:
- In-Game Indicators are now displayed on the map screen for location checks and received items
- In-level sprites are displayed upon receiving certain items
- The Camera Scroll unlocking is now only enabled on levels where it needs to be
- SMW can now handle receiving more than 255 items
- Significant World Code cleanup
- The PopTracker pack now has tabs for every level/sublevel, and can automatically swap tabs while playing if connected to the server
Bug Fixes:
- Many small logic tweaks/fixes