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35 changes: 31 additions & 4 deletions Resources/Prototypes/_Omu/Entities/Clothing/Head/mantles.yml
Original file line number Diff line number Diff line change
Expand Up @@ -146,7 +146,7 @@
- type: EyeProtection
- type: FireProtection
reduction: 0.2
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feistyfedora marked this conversation as resolved.

# variant of the engineering mantle for chief engineer. Same stats as the hardsuit helmet, they are practically glued into the things anyway.
- type: entity
id: ClothingCyberneticBeastMantleWorkChiefEngineering
Expand Down Expand Up @@ -194,7 +194,7 @@
color: "#CCFFCC"
- type: BreathMask

Comment thread
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# resprite of the work mantle for salvagers in particular.
- type: entity
id: ClothingCyberneticBeastMantleWorkSalvage
Expand All @@ -218,7 +218,7 @@
energy: 0.45 # lower energy, so that it's not too distracting outside of salvage operations.
offset: 0,0.2
color: "#CCFFCC"
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# resprite of the Security mantle for the Head of Security
- type: entity
id: ClothingCyberneticBeastMantleHeadofSecurity
Expand Down Expand Up @@ -249,7 +249,7 @@
- type: ShowMindShieldIcons
- type: ShowCriminalRecordIcons
- type: ShowContrabandDetails
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# resprite of the standard mantle with a sechud.
- type: entity
id: ClothingCyberneticBeastMantleSecurity
Expand Down Expand Up @@ -715,3 +715,30 @@
- type: NightVision
isEquipment: true
color: "#CCFFCC"

# Bartender mantle with integraged beer goggles.
- type: entity
parent: ClothingCyberneticBeastMantle
id: ClothingCyberneticBeastMantleBar
name: Beast's Bartender Mantle
description: A modified version of a cybernetic beast's mantle. This one has integrated beer goggles.
components:
- type: Sprite
sprite: _Omu/Clothing/Head/mantle.rsi
state: icon-bar
- type: Clothing
sprite: _Omu/Clothing/Head/mantle.rsi
clothingVisuals:
head:
- state: helmet-bar
- state: eyes-bar
shader: unshaded
- type: ComponentToggler
components:
- type: VisionCorrection
correctionPower: 16
- type: NightVision
isEquipment: true
color: "#CCFFCC"
- type: SolutionScanner
- type: ShowThirstIcons
2 changes: 2 additions & 0 deletions Resources/Prototypes/_Omu/Traits/physical.yml
Original file line number Diff line number Diff line change
Expand Up @@ -95,6 +95,8 @@
#Mantles for Central Command
BlueshieldOfficer: ClothingCyberneticBeastMantleBlueshieldOfficer
NanotrasenRepresentative: ClothingCyberneticBeastMantleCentralCommandNoThermal
# Bartender mantle
Bartender: ClothingCyberneticBeastMantleBar
# If they have none of the specified jobs:
equipmentUnmet: ClothingCyberneticBeastMantle
globalCost: 5
Expand Down
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11 changes: 11 additions & 0 deletions Resources/Textures/_Omu/Clothing/Head/mantle.rsi/meta.json
Original file line number Diff line number Diff line change
Expand Up @@ -16,6 +16,9 @@
{
"name": "icon-bso"
},
{
"name": "icon-bar"
},
{
"name": "icon-command"
},
Expand Down Expand Up @@ -59,6 +62,10 @@
"name": "helmet",
"directions": 4
},
{
"name": "helmet-bar",
"directions": 4
},
{
"name": "helmet-bso",
"directions": 4
Expand Down Expand Up @@ -167,6 +174,10 @@
"name": "eyes-chem",
"directions": 4
},
{
"name": "eyes-bar",
"directions": 4
},
{
"name": "eyes-hos",
"directions": 4
Expand Down
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