A behavioral evolution system that mutates players based on their playstyle. Every cycle (default 3 days), the plugin analyzes player behavior and triggers mutations that fundamentally change how they play.
Players can only have ONE mutation active at a time! This is by design for game balance. When a new mutation evolves, it replaces the old one (unless the old one is permanent). This creates meaningful choices and prevents overpowered combinations.
| Mutation | Trigger Behavior | Effects | Downside |
|---|---|---|---|
| ⛏ Miner (Deep-Sight) | Mining blocks, time underground | Night vision, ore detection through walls, haste | None |
| 🗡 Predator (Lethal Claws) | PvP kills, damage dealt | Increased damage, devastating crits | Cannot use shields |
| 🌿 Harvester (Nature's Embrace) | Farming crops, breeding animals | Animals follow you, luck effect | None |
| 💎 Hoarder (Weighted Greed) | Hoarding diamonds/netherite | None (pure curse) | Permanent slowness |
| 🌀 Void-Walker (Dimension Shifter) | Ender pearls, time in End/Nether | Blink teleport (sneak), fall immunity | Water/rain deals damage |
| ⚗ Chemist (Volatility) | Splash/lingering potions, TNT | Explosion immunity, extended potions | No natural health regen |
| 🍖 Glutton (Bottomless) | Eating food, overeating | Extra hearts, strength after eating | Slowness/weakness when hungry |
| 🔥 Pyromaniac (Ember-Born) | Starting fires, fire damage | Fire resistance, ignite on punch | Cold biomes deal damage |
Each mutation grants a powerful activated ability. Hold the activation item + Sneak + Right-click to use:
| Mutation | Ability | Activation Item | Effect |
|---|---|---|---|
| ⛏ Miner | Seismic Stun | Diamond Pickaxe | Stun all nearby enemies for 2s, reveal ores in 15-block radius |
| 🗡 Predator | Blade Cyclone | Netherite Sword | Throw spectral swords in 360°, deal massive damage + Bleed |
| 🌿 Harvester | Overgrowth Slam | Diamond Hoe | Root all enemies within 7 blocks for 4 seconds |
| 💎 Hoarder | Greed Pulse | Gold Ingot | Massive knockback based on inventory item count |
| 🌀 Void-Walker | Rift Step | Ender Pearl | Teleport 8 blocks, deal void damage + Wither II to enemies passed through |
| ⚗ Chemist | Lingering Cloud | Brewing Stand | 10x10 toxic cloud (Poison/Wither/Slowness), heals you inside it |
| 🍖 Glutton | Berserker Roar | Cooked Beef | Consume all hunger for Resistance V + Strength III for 10s |
| 🔥 Pyromaniac | Fire Ring | Blaze Powder | Expanding fire ring, massive damage + unextinguishable burn |
- Evolution Cycles: Every 72 hours (configurable), player behavior is analyzed
- Progressive Levels: Each mutation has 5 levels - stronger effects with progression
- Permanent Mutations: High-level mutations have a chance to become permanent (written into DNA!)
- Decay System: Inactive players will see their mutations fade (unless permanent)
- Visual Feedback: Particles, sounds, and titles for immersive evolution events
| Command | Description |
|---|---|
/mutations |
View your current mutations |
/mutations check |
View your activity statistics |
/mutations list |
List all available mutations |
/mutations help |
Show help menu |
Aliases: /mut, /evolve
| Command | Description |
|---|---|
/mutationadmin give <player> <mutation> [level] |
Grant a mutation (level 1-5) |
/mutationadmin remove <player> <mutation> |
Remove a mutation |
/mutationadmin reset <player> |
Reset all mutations, permanent status, and stats |
/mutationadmin permanent <player> <mutation> |
Make a mutation permanent |
/mutationadmin force-evolve <player> |
Force an evolution check |
/mutationadmin reload |
Reload configuration |
/mutationadmin debug <player> |
Show debug info |
Mutation Names: MINER, PREDATOR, HARVESTER, HOARDER, VOIDWALKER, CHEMIST, GLUTTON, PYROMANIAC
| Permission | Description | Default |
|---|---|---|
mutations.use |
Use basic mutation commands | true |
mutations.admin |
Use admin commands | op |
mutations.bypass |
Bypass mutation effects | op |
All settings are customizable in config.yml:
- Evolution cycle timing (default: 72 hours)
- Behavior thresholds for each mutation
- Effect strengths and multipliers
- Permanent mutation chances
- Decay settings
- Messages
- CRITICAL FIX: Mutations are now mutually exclusive - only ONE active at a time
- Evolution cycle now picks the dominant playstyle behavior
- New mutations replace old ones (unless permanent)
- Fixed balance issues from stacking multiple mutations
- Added 8 unique activated abilities (one per mutation)
- Seismic Stun, Blade Cyclone, Overgrowth Slam, Greed Pulse
- Rift Step, Lingering Cloud, Berserker Roar, Fire Ring
- Full ability configuration in config.yml
- Cooldown system with level-based reduction
- Activation via Sneak + Right-click with specific items
- Initial release with 8 mutations
- Full configuration system
- Admin commands
- Permanent mutation system
- Decay system