Conversion of Autosort Lockers/DVSA to support BZ; update Harmony references to updated Harmony #11
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This is the basic update so that Autosort Lockers and Docked Vehicle Storage Access can be compiled for BZ and their entities loaded into the game and used.
Known bugs in this release:
Autosort filters not updated with BZ content
Docked Vehicle Storage Access; while locker can be built, and will even work if built within the same session and soon before extracting items; the following exception is thrown once the container is filled in other circumstances:
InvalidOperationException: Collection was modified; enumeration operation may not execute. at System.ThrowHelper.ThrowInvalidOperationException (System.ExceptionResource resource) [0x0000b] in <fb001e01371b4adca20013e0ac763896>:0 at System.Collections.Generic.List1+Enumerator[T].MoveNextRare () [0x00013] in :0at System.Collections.Generic.List
1+Enumerator[T].MoveNext () [0x0004a] in <fb001e01371b4adca20013e0ac763896>:0 at DockedVehicleStorageAccess.VehicleStorageAccess+<TryExtractItems>d__32.MoveNext () [0x002c3] in <6f7c9298fdef4ebb87f7647f4a7a900e>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <e80855beea5a4202b716487decbeb6fb>:0The moonpool control panel has not been restored - as the Cyclops prefabs no longer exist, the Cyclops control panel cannot be loaded, and repurposing the Upgrade Console is not something I know how to do.