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Releases: RegularLunar/ER-Randomized-Stats

xoshiro256** randomization v2.0.0

28 Apr 00:34
06ff3b0

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v2.0 - The "Actually Random" Update

New RNG Engine

  • Swapped to xoshiro256**: The old RNG was a bit basic. Moved to xoshiro256** because it’s way faster and the statistical quality is much better.
  • Better Seeding: Now using SplitMix64 to seed the generator. It uses the system clock to make sure you don't get the same "random" patterns every time you restart the game.
  • Fixed Modulo Bias: Cleaned up the math so the random rolls are actually fair.

Stat & Level Fixes

  • Inclusive Ranges: Fixed a bug where you couldn't actually hit the max values. You can now properly roll a 99 in stats and level 713.
  • Attribute Loop: Tweaked the loop logic to make sure all 8 main attributes are covered correctly from the base offset.

Compatibility & Performance

  • No More Missing DLLs: Switched the build to static linking (/MT). This means the DLL has everything it needs inside it
  • Faster Pattern Scanning: Optimized the AOB scanner and pointer resolution so it’s lighter on the CPU.
  • Stability: Added DisableThreadLibraryCalls and better thread handling to prevent any weirdness when the DLL injects.

Made with ❤️ by RegularLunar

v1.0.0

14 Apr 14:41
b3c9940

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This mod is genuinely fun with an item and enemy randomizer mod