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Shlormby Source Code

This is just a for fun project, so keep in mind alot of this code is just sourced from other places or poorly done

Credits

Windows

Requirements:

  • Source SDK 2013 Multiplayer installed via Steam
  • Visual Studio 2022 with the following workload and components:
    • Desktop development with C++:
      • MSVC v143 - VS 2022 C++ x64/x86 build tools (Latest)
      • Windows 11 SDK (10.0.22621.0) or Windows 10 SDK (10.0.19041.1)
  • Python 3.13 or later

Inside the cloned directory, navigate to src, run:

createallprojects.bat

or

creategameprojects.bat

This will generate the Visual Studio project everything.sln which will be used to build the mod. You can also use games.sln to only build the files needed for the mod.

Then, on the menu bar, go to Build > Build Solution, and wait for everything to build.

You can then select the Client (Mod Name) project you wish to run, right click and select Set as Startup Project and hit the big green > Local Windows Debugger button on the tool bar in order to launch your mod.

The default launch options should be already filled in for the Release configuration.

Linux

Requirements:

  • Source SDK 2013 Multiplayer installed via Steam
  • podman

Inside the cloned directory, navigate to src, run:

./buildallprojects

This will build all the projects related to the SDK and your mods automatically against the Steam Runtime.

You can then, in the root of the cloned directory, you can navigate to game and run your mod by launching the build launcher for your mod project, eg:

./mod_tf

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The 2013 edition of the Source SDK

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  • C++ 95.1%
  • C 3.2%
  • Squirrel 1.2%
  • ReScript 0.3%
  • GLSL 0.2%
  • Batchfile 0.0%