feat: Introduce ryot_brain crate for advanced NPC behaviors #121
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
Overview
This PR introduces
ryot_brain, a new crate designed to enhance NPC behavior with advanced decision-making capabilities in Bevy-based games. Leveraging the big_brain crate,ryot_brainadds sophisticated AI behaviors through two primary modules:find_closestandfollow_path. These modules integrate closely withryot_pathfinderand otherryotfamily crates to provide context-aware pathfinding and target tracking functionalities.Features
Goals
The goal of
ryot_brainis to provide game developers with tools to create more dynamic and intelligent NPCs, enhancing player engagement and game complexity without the need for intricate boilerplate code.Integration
ryot_brainis designed to seamlessly integrate with existing Bevy projects and is particularly tailored to work withryot_pathfinderfor enhanced movement and navigation capabilities.