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jaxsim is a complete JAX rewrite of gradSim, a unified differentiable rendering and multiphysics framework for solving parameter estimation and visuomotor control tasks directly from images and video. It supports rigid bodies, deformable solids, and cloth — all fully differentiable end-to-end through simulation and rendering.
The original gradSim was built on PyTorch + NVIDIA warp/dflex. This rewrite replaces everything with JAX: autodiff, JIT compilation, and physics integration are all handled natively in JAX with no CUDA kernel compilation required.
What's inside
Module
Description
jaxsim.dflex
JAX port of NVIDIA DFlex — cloth, FEM, rigid body physics with semi-implicit Euler integration
jaxsim.renderutils
Soft rasterizer (Liu et al., ICCV 2019) and DIBR renderer, both in pure JAX
jaxsim.bodies
Rigid body definitions with inertia and COM computation