Feat/render fluids#90
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Satvik-Singh192 merged 2 commits intodevfrom Mar 30, 2026
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Description
Improves buoyancy test containment and visuals by rendering an open-top beaker (sides + bottom only), adding invisible bottom/side colliders to prevent escape, and tinting the water a clearer blue.
Changes Made
renderer/window.cpp: hide theConstraintsmenu whenworld.enable_buoyancyis active.renderer/drawbodies.cpp: render the beaker glass as an open-top box (no top face) and keep it properly positioned above the floor.renderer/drawbodies.cpp: draw water as semi-transparent blue fill inside the beaker volume (with a subtle surface layer).renderer/drawbodies.cpp: add invisible static beaker wall colliders on the sides and a thin bottom plate so spawned bodies cannot escape sideways/downward.renderer/bodymenu.cpp: suppress these invisible beaker wall collider bodies in the body inspector.Implementation Details
Checklist
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