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Major refactor: removed legacy assets, scripts, and models; migrated character and weapon sprites to new public/TopDownCharacter directory; added new engine modules (animation, assets, components, core, entities, math, physics, rendering, ui, webgl) in src/engine; introduced game logic and UI components in src/game; updated .gitignore for modern tooling; added documentation and dev log; configured Vite; updated tsconfig for strict mode. This sets up a modular ECS-based 2D WebGL engine in TypeScript.
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