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This repository was archived by the owner on Jan 1, 2021. It is now read-only.
letharion edited this page Jan 12, 2013
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6 revisions
Active vs Reactive events.
Events below are marked either (A) or (R), to separate "Action" events triggered by a player or the server, from "Reaction" events that are generated from an "Action" event.
0x0001 Incoming ir-code (R)
Triggerd when the device recives an infrared-code
0x0002 Fire (A)
Sends the players identification number as an ir-code + plays fire sound
0x0003 Hit (R)
Changes the player status to hit, applies "hituntil" and "safeuntil" timeouts.
0x0004 Dead (R)
Changes the player status to dead, applies "deaduntil" and "safeuntil" timeouts. A "stronger" state than "hit", for example for completely taking a player out of the game instead of just disabling them temporarily.