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Releases: Shad000w/StS2-AutoPlayMod

AutoPlay

26 Mar 20:45

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1.14

  • fixed an issue where the turn would end automatically when the Test Subject was slain, even if the player still had cards to play
  • fixed an issue where the turn could end automatically in a specific case involving a discarding card that also draws or adds new cards while auto-playing one or more Sly cards
  • fixed automatic card selection not working when additional conditions were applied (e.g., Hand Trick card - Sly only to skill cards)
  • cards that cannot be played due to the Bound affliction are now prioritized for automatic discard selection

1.13

  • fixed fight with Doormaker
  • defensive potions will be ignored at the end of the round if the player can block all of the incoming damage

1.12

  • card counting relics will no prevent automatic turn end until there are no more cards to play

1.11

  • improved automatic exhaust selection logic
  • improved automatic retain selection logic
  • improved automatic turn end logic
  • improved automatic turn end potion logic

1.10

  • added multiplayer compatibility - this mod now functions correctly even when other players do not have it installed
  • fixed mutiplayer desync issue with automatic turn end
  • fixed target frame staying on players if any enemy is hard-selected
  • improved automatic discard selection logic

1.9

  • reworked hard-targeting code to provide compatibility with other modifications
  • more fixes and improvement to the hard-target feature
  • improved automatic turn end potion logic