Releases: Shad000w/StS2-AutoPlayMod
Releases · Shad000w/StS2-AutoPlayMod
AutoPlay
1.14
- fixed an issue where the turn would end automatically when the Test Subject was slain, even if the player still had cards to play
- fixed an issue where the turn could end automatically in a specific case involving a discarding card that also draws or adds new cards while auto-playing one or more Sly cards
- fixed automatic card selection not working when additional conditions were applied (e.g., Hand Trick card - Sly only to skill cards)
- cards that cannot be played due to the Bound affliction are now prioritized for automatic discard selection
1.13
- fixed fight with Doormaker
- defensive potions will be ignored at the end of the round if the player can block all of the incoming damage
1.12
- card counting relics will no prevent automatic turn end until there are no more cards to play
1.11
- improved automatic exhaust selection logic
- improved automatic retain selection logic
- improved automatic turn end logic
- improved automatic turn end potion logic
1.10
- added multiplayer compatibility - this mod now functions correctly even when other players do not have it installed
- fixed mutiplayer desync issue with automatic turn end
- fixed target frame staying on players if any enemy is hard-selected
- improved automatic discard selection logic
1.9
- reworked hard-targeting code to provide compatibility with other modifications
- more fixes and improvement to the hard-target feature
- improved automatic turn end potion logic