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version to 2015-09-02
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SimonN committed Sep 2, 2015
1 parent ca14331 commit d40d3e5
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38 changes: 37 additions & 1 deletion doc/history.txt
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2015-08-09
2015-09-02

Bugfix: Flickering framestepping button
In multiplayer, one of the framestepping buttons was not properly
hidden, and could be activated with its hotkey. That paused the game,
which is not possible otherwise in multiplayer. Button is hidden now.

Fennec hatch by geoo
There's a new hatch, images/geoo/sandstone/fennec.H.

Framestepping: 10 seconds ahead
The secondary function of the button to framestep ahead is now
to skip 10 seconds instead of 1 second. Reasoning: You could wait
one second anyway, or use fast-forward. Even though you can queue
builders and don't have to chain them every 10 seconds, skipping
10 seconds is useful for many other precise long skips.

Default screen settings
Windowed mode is the default mode on a fresh installation.
Fullscreen mode takes by default the user's desktop resolution
instead of 640 x 480.

Bugfix: Dates and checkmarks
Level metadata is correctly initialized with a zero date now.
This prevents strange "?!" icons even though a level has been solved,
when the level doesn't specify the date when it was built/modified.

Hints are hidden on level restart

Bugfix: Button down
When a two-tasks-button like the framestepping buttons is activated
with its secondary hotkey, it appears pressed down, like when it's
activated with its primary hotkey.



2015-09-01

This version has identical physics to the previous release. These
versions can play a networked game together, and exchange replays.
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2 changes: 1 addition & 1 deletion src/other/globals.cpp
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Globals* gloB(0);

const unsigned long Globals::version (CONCAT(2015, 09, 01, 00));
const unsigned long Globals::version (CONCAT(2015, 09, 02, 00));
const unsigned long Globals::version_min (CONCAT(2015, 08, 09, 00));
const bool Globals::version_stable(true);

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