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0.10.28
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SimonN committed Dec 20, 2024
1 parent fda4fda commit 258b996
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3 changes: 3 additions & 0 deletions data/desktop/com.lixgame.Lix.metainfo.xml
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Expand Up @@ -18,6 +18,9 @@
</screenshot>
</screenshots>
<releases>
<release version="v0.10.28" date="2024-12-20" type="stable">
<url>https://github.com/SimonN/LixD/releases/tag/v0.10.28</url>
</release>
<release version="v0.10.27" date="2024-12-02" type="stable">
<url>https://github.com/SimonN/LixD/releases/tag/v0.10.27</url>
</release>
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34 changes: 34 additions & 0 deletions doc/history.txt
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Version history
===============

0.10.28
-------

2024-12-20

Allow binding of more than 3 mouse buttons. On Windows, the Win32 API exposes
a maximum of 5 buttons only. If you want more mouse buttons on Windows,
map them to keyboard keys with external software and bind those keys in Lix.

Show proper names for the keyboard keys F13 through F24. These keys are
popular targets for mouse-to-keyboard remapping software. Binding F13 through
F24 has always been possible in Lix. Previously, the options menu showed
nondescriptive integers, e.g., 145 for F13. Now, it shows F13.

When Lix cannot find important resource files and cannot even start, present
an error box on Windows. We still log the problem to logfile. Previously,
early errors presented no box; only later errors did.

Skip taking an automatic savestate when the VRAM allocation for that savestate
fails. This avoids crashes on Windows when the monitor turns off.

The 2-bar splat ruler obeys the snap distance option. Set the option to 0
to disable snap. Set the option to the default of 126 to get the previously
unchangable snap distance of 10 from either end of the ruler.
If the option is between 0 and 126, the splat ruler divides the value by 12.
If the option is over 126, the splat ruler adds difference to 126 to the old
snap distance of 10.

Fix the player count in Pro Boxing.

Fix the symmetry in two-player Bunker Buster.



0.10.27
-------

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2 changes: 1 addition & 1 deletion src/net/version.d
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Expand Up @@ -12,7 +12,7 @@ import std.conv;
import std.range;
import std.string;

private immutable _gameVersion = Version(0, 10, 27);
private immutable _gameVersion = Version(0, 10, 28);
const(Version) gameVersion() { return _gameVersion; }

struct Version {
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