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0.9.22
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SimonN committed Nov 29, 2018
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37 changes: 37 additions & 0 deletions doc/history.txt
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Version history
===============

0.9.22
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2018-11-30

Include xmas2018: a new singleplayer pack with 24 holiday-themed levels.

Fix #350: In singleplayer, the splat ruler button tooltip claimed falsely
that this button also pings hatches and exits, but it does that only in
multiplayer. Fixed this tooltip. (Issue #301 remains: In multiplayer, this
button should be functionally split into two buttons.)

Support 64-bit Windows builds with LDC >= 1.13.0-beta2. I encourage all
Windows users to choose the 64-bit build over the 32-bit build, hoping to
avoid the out-of-RAM crashes on large maps.

Binary downloads are now hosted on github, not on Lix's homepage.

Binary download archives carry a version number in their filename and unpacked
Lix directory. With self-contained Lix (i.e., not installed system-wide via a
Linux package manager), you should still update existing self-contained Lix as
usual by copying your user files, custom levels, and replays from the old
directory into the new.

Fix #369: When you build from source and choose a debugging version instead
of a release version, Lix will start windowed by default, not with software
fullscreen. User options can override this as usual.

Updated the DAllegro5 bindings to 4.0.4+5.2.0 and removed Lix's allegro-color
dependency on all platforms.

Many refactorings in the source code for physics updates. No physics changes.
This will be useful in case I manage efficient skill blueprints a.k.a. skill
shadows.



0.9.21
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2 changes: 1 addition & 1 deletion src/net/version.d
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Expand Up @@ -10,7 +10,7 @@ import std.bitmanip;
import std.conv;
import std.string;

private immutable _gameVersion = Version(0, 9, 21);
private immutable _gameVersion = Version(0, 9, 22);
const(Version) gameVersion() { return _gameVersion; }

struct Version {
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