These classes let you load any image, swf or xml files without having to deal with events handling and creating loaders objects every time you need to. Just import the classes and create a ImageLoader, SWFLoader or XMLLoader object, setup a complete and an optional progress event and you're done.
import net.ImageLoader.as;
import events.ImageLoaderEvent.as;
var loader:ImageLoader = new ImageLoader();
loader.addEventListener(ImageLoaderEvent.COMPLETE, onComplete);
loader.load('my-file.jpg');
function onComplete(e:ImageLoaderEvent):void
{
e.target.removeEventListener(ImageLoaderEvent.COMPLETE, onComplete); // you don't have to but this is good for performance
var image:Bitmap = e.target.content;
// then do whatever you want with the image
}