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Feat/new architecture #103
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…ntEnd interface accordingly
… getMapProcessingData methods
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LGTM
@@ -76,6 +76,7 @@ enum class FrameworkReturnCode:long{ | |||
_LICENSE_MAX_CLIENTS_RELOC_EXCEEDED = -46, | |||
_LICENSE_MAX_CLIENTS_STEREO_MAPPING_EXCEEDED = -47, | |||
_LICENSE_MAX_CLIENTS_DENSE_MAPPING_EXCEEDED = -48, | |||
_LICENSE_MAX_CLIENTS_STRUCTURE_FROM_MOTION_EXCEEDED = -49, |
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warning: we reached the limit here
/// * FrameworkReturnCode::_SUCCESS if the map information is available | ||
/// * FrameworkReturnCode::_UNKNOWN_MAP_UUID if mapUUID is unkown | ||
/// * else FrameworkReturnCode::_ERROR_ | ||
virtual FrameworkReturnCode getMapInfo(const std::string & mapUUID, |
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nit: not for now, but what about defining a MapInfo struct? This would allow to add more things in it without modifying the signature of getMapInfo()
methods.
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I agree with this: to keep in mind
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