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for example, simulator object window-tflzbx, the depth of transparent area is wrong. |
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Answered by
cgokmen
Jan 29, 2025
Replies: 1 comment
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Hi, sorry for the late response. Real transparent areas I believe do show up correctly in the depth rendering, this artifact in this image is happening because we have certain legacy windows that do not have glass in the middle but just an empty area so that they can be rendered properly in legacy simulators like iGibson that cannot render glass. We do intend to correct these in the future. |
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cgokmen
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Hi, sorry for the late response. Real transparent areas I believe do show up correctly in the depth rendering, this artifact in this image is happening because we have certain legacy windows that do not have glass in the middle but just an empty area so that they can be rendered properly in legacy simulators like iGibson that cannot render glass. We do intend to correct these in the future.