feat: customisation studio layout#526
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temma02 merged 1 commit intoStellerCraft:mainfrom Apr 29, 2026
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What was implemented
When saveState is 'saving', the text "Saving…" appeared in two
places: the status and the Save . screen.getByText
throws when it finds multiple matches. Fixed by switching to
getAllByText(...).length > 0.
timers
vi.useFakeTimers() was applied globally in beforeEach, which froze
the microtask queue and caused waitFor (which polls via setTimeout
internally) to hang indefinitely. Fixed by removing the global
fake timer setup and only enabling fake timers (with {
shouldAdvanceTime: true }) in the single test that actually needs
them — the auto-save debounce test — then restoring real timers
immediately after.
closes #16