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Releases: StrataSource/sdk-launcher

v1.1.3

03 May 11:49
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  • Add "default mode" game launch entries (thanks @LauraWebdev!)

v1.1.2

03 May 09:24
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  • Add ${CFGDIR} config variable
  • Fix Windows build crashing

v1.1.1

17 Apr 16:08
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This is a hotfix that reverts the build backwards a bit to fix the Windows build not launching.

v1.1.0

17 Apr 07:35
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  • Support multiple mod template URLs
  • Add support for macOS platform check
  • Add button to select folder for mod folder parent path
  • Always open mod folder after creating a mod
  • P2CE: Replace VTFView with MareTF

v1.0.0

18 Mar 02:08
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  • Add verbose dev mode entry for all games (thanks @pivotman319-owo!)
  • Update Steam location finder to check inside flatpak installations and under nonstandard $XDG_DATA_HOME
  • Allow configs to override default window width, and add new defaults for all games
  • Allow resizing window horizontally
  • Link to this GitHub repository in the Help > About window

v0.7.0

31 Dec 04:13
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  • Add toggle for single-clicking entries
  • Fix Load Default always loading the hardcoded default
  • Store configuration data next to the executable (SDKLauncher.ini) instead of on a system or user level
  • Fix opening folder entries on Linux
  • Clean up codebase a bit
  • Add Dependabot config for bumping CI workflow steps

v0.6.1

07 Nov 05:41
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f227fff

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  • Fix Qt RPATH on Linux
  • Update paths for P2CE, Momentum to point to the renamed executables

v0.6.0

17 Feb 06:31

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  • Add ${SOURCEMODS} config variable
  • Fix game override not working correctly

v0.5.3

06 Jan 05:22

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  • Fixed P2CE addons with multiline descriptions breaking the workshop uploader

v0.5.2

26 Dec 22:33

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  • Fixed P2CE's workshop uploader uploading to the SDK launcher's workshop instead of P2CE's