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@truthixify truthixify commented Sep 29, 2025

Closes #145

Summary by CodeRabbit

  • Tests
    • Added comprehensive suites covering Player, Gear, Session, Integration, Error Handling, and Performance.
    • Validates permissions, input boundaries, session lifecycle (creation, expiration, renewal), and transaction limits.
    • Exercises gear flows (equip/unequip/upgrade, forging, auctions) and combat actions, including batch operations.
    • Introduces stress and throughput benchmarks, gas/loop performance checks, and event emission verification.
    • Simulates multi-user interactions, concurrency, and recovery from invalid states.
    • Added a test runner with suite completeness, coverage thresholds, and quality metrics, plus execution guidance.

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Walkthrough

Adds multiple comprehensive test modules and a test runner under src/test, introducing end-to-end, integration, performance, and error-focused test suites that deploy dispatchers, use cheat utilities and event spies, and exercise lifecycle, validation, concurrency, boundary, and rate-limit scenarios. No production API changes.

Changes

Cohort / File(s) Summary
Error Handling Tests
src/test/comprehensive_error_test.cairo
New test module exercising error paths across Player/Gear/Session/Core dispatchers: unauthorized access, invalid inputs, array bounds, session validation/expiration, rate limits, paused/invalid states, batch mismatches, concurrency; asserts specific panic messages using cheat utilities.
Gear Tests
src/test/comprehensive_gear_test.cairo
Extensive GearActions tests: gear creation/forge/upgrade, material consumption, equip/unequip flows, conflict checks, stats/rarity/type validations, auctions/placeholders, ownership/session enforcement, sequential operation scenarios and timestamp/caller cheats.
Integration Tests
src/test/comprehensive_integration_test.cairo
End-to-end multi-system workflows coordinating Player, Gear, Session, and Core dispatchers: session and player creation, admin-spawned gear, equip/upgrade/transfer, combat and batch damage, session expiration/renewal, transaction consumption, state consistency and recovery using cheat controls and event spying.
Performance/Stress Tests
src/test/comprehensive_performance_test.cairo
Performance-focused suites for Player/Gear/Session dispatchers: batch vs individual throughput, array-size benchmarks, complex calculations, session validation/auto-renewal stress, memory/storage patterns, event emission and high-frequency concurrent simulations.
Player Tests
src/test/comprehensive_player_test.cairo
PlayerActions tests: player creation/init, faction assignment/invalid cases, state queries, diverse damage scenarios (single/multi/weaponless/melee/batch/validation), guild registration, transfers, refresh, death/armor/rank/faction bonus scaffolding and edge-case validations.
Session Tests
src/test/comprehensive_session_test.cairo
SessionActions lifecycle tests: creation/validation, expiration by advancing timestamp, transaction limits, auto-renewal, min/max durations, invalid transaction counts, concurrent session creation, validation-for-action, remaining-time/tx calculations and event assertions via EventSpy.
Test Orchestration
src/test/test_runner.cairo
Test runner and execution guide modules aggregating suites, asserting category presence, coverage/quality metrics, environment validation and CI/run guidance under cfg(test).

Sequence Diagram(s)

sequenceDiagram
    autonumber
    actor Dev as Test Runner
    participant T as Test Case
    participant Sess as SessionActions
    participant Play as PlayerActions
    participant Gear as GearActions
    Note over Dev,T: High-level integration flow

    Dev->>T: invoke integration test
    T->>Sess: create_session(duration, max_tx)
    Sess-->>T: session_id

    T->>Play: create_player(addr)
    Play-->>T: player_id

    T->>Gear: admin_spawn_item(player_id, spec)
    Gear-->>T: item_id

    T->>Sess: validate_session(session_id, player_addr)
    Sess-->>T: ok

    T->>Gear: equip(player_id, item_id)
    Gear-->>T: equipped

    T->>Play: deal_damage(player_id, targets[], weapon?)
    Play-->>T: results / events

    alt Batch operations
        T->>Play: batch_deal_damage(batches[][])
        Play-->>T: batch results
    end

    opt Session expiry & renewal
        T->>Sess: advance_time(delta)
        T->>Sess: is_expired(session_id)
        Sess-->>T: true
        T->>Sess: renew_session(session_id, duration)
        Sess-->>T: renewed
    end

    T-->>Dev: assertions
Loading
sequenceDiagram
    autonumber
    actor T as Session Test
    participant Sess as SessionActions
    Note over T,Sess: Session lifecycle and validation

    T->>Sess: create_session(min_duration, max_tx)
    Sess-->>T: session_id
    T->>Sess: remaining(session_id)
    Sess-->>T: tx_left, time_left

    T->>Sess: validate_for_action(session_id)
    Sess-->>T: ok

    T->>Sess: advance_time(+delta)
    T->>Sess: is_expired(session_id)
    Sess-->>T: [true|false]

    alt needs renewal
        T->>Sess: needs_renewal(session_id)
        Sess-->>T: true
        T->>Sess: renew_session(session_id, duration)
        Sess-->>T: renewed
    else invalid params
        T->>Sess: create_session(invalid_duration, tx)
        Sess--x T: panic INVALID_DURATION
    end
Loading

Estimated code review effort

🎯 4 (Complex) | ⏱️ ~60 minutes

Possibly related PRs

Suggested reviewers

  • KevinMB0220

Poem

I thump my paws on testing ground,
Arrays hop, sessions spin around.
Gear clinks, assertions bright—
Failures flee in morning light.
— A rabbit cheering tests done right 🐇✨

Pre-merge checks and finishing touches

❌ Failed checks (1 warning)
Check name Status Explanation Resolution
Linked Issues Check ⚠️ Warning The pull request delivers extensive new test modules for session management, gear operations, player systems, integration flows, error handling, and performance scenarios in alignment with the goals of issue #145, but it does not include a dedicated marketplace test suite covering item listing, purchasing, fee calculations, escrow management, and full auction lifecycle as explicitly requested in the linked issue. Please add a comprehensive marketplace test module that exercises trading operations, fee and escrow workflows, and the auction system (listing, bidding, resolution) to fully satisfy all objectives from issue #145.
✅ Passed checks (4 passed)
Check name Status Explanation
Description Check ✅ Passed Check skipped - CodeRabbit’s high-level summary is enabled.
Title Check ✅ Passed The title “Added Missing Comprehensive Testing Suite and Test Coverage” clearly and concisely summarizes the primary change of this pull request, which is the addition of a broad set of new test modules and coverage enhancements, without extraneous detail or ambiguity.
Out of Scope Changes Check ✅ Passed All introduced changes consist solely of new test modules and supporting scaffolding related to the objectives of enhancing test coverage; there are no modifications to production code or unrelated files outside the scope of the linked issue.
Docstring Coverage ✅ Passed No functions found in the changes. Docstring coverage check skipped.
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Actionable comments posted: 14

📜 Review details

Configuration used: CodeRabbit UI

Review profile: CHILL

Plan: Pro

📥 Commits

Reviewing files that changed from the base of the PR and between 2934ebe and 237c953.

📒 Files selected for processing (7)
  • src/test/comprehensive_error_test.cairo (1 hunks)
  • src/test/comprehensive_gear_test.cairo (1 hunks)
  • src/test/comprehensive_integration_test.cairo (1 hunks)
  • src/test/comprehensive_performance_test.cairo (1 hunks)
  • src/test/comprehensive_player_test.cairo (1 hunks)
  • src/test/comprehensive_session_test.cairo (1 hunks)
  • src/test/test_runner.cairo (1 hunks)
⏰ Context from checks skipped due to timeout of 90000ms. You can increase the timeout in your CodeRabbit configuration to a maximum of 15 minutes (900000ms). (1)
  • GitHub Check: build-and-test

Comment on lines +370 to +379
let core_dispatcher = create_core_dispatcher();
let player = sample_player();

start_cheat_caller_address(core_dispatcher.contract_address, player);
start_cheat_block_timestamp(core_dispatcher.contract_address, 1000);

// Try operation with invalid contract state (admin is zero)
let items = array![1_u256];
core_dispatcher.pick_items(items);

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⚠️ Potential issue | 🟠 Major

Invalid-contract-state branch is unreachable with current setup.

Here we call pick_items as a non-admin player and expect an INVALID_CONTRACT_STATE panic. The call will bail out at the earlier permission gate (INSUFFICIENT_PERMISSIONS) long before any contract-state check executes, so the expected panic string will never surface. Please set up the dispatcher so the caller can pass the permission check (or pre-configure the contract into the invalid state you want to exercise) before asserting on that error path.

🤖 Prompt for AI Agents
In src/test/comprehensive_error_test.cairo around lines 370 to 379, the test
calls core_dispatcher.pick_items as a non-admin and expects
INVALID_CONTRACT_STATE, but the call fails earlier with
INSUFFICIENT_PERMISSIONS; adjust the setup so the caller passes the permission
check before triggering the invalid-contract-state branch. Either make the
caller the admin (or grant the player admin permission) prior to calling
pick_items, or mutate the dispatcher contract state to set admin=0 while the
caller already has permission, then invoke pick_items and assert
INVALID_CONTRACT_STATE.

Comment on lines +418 to +431
#[test]
#[should_panic(expected: ('INVALID_COUNT_TOO_HIGH',))]
fn test_overflow_protection() {
let core_dispatcher = create_core_dispatcher();
let admin = contract_address_const::<0x999>();

start_cheat_caller_address(core_dispatcher.contract_address, admin);
start_cheat_block_timestamp(core_dispatcher.contract_address, 1000);

// Test with extremely large values that could cause overflow
// This would be tested with actual gear details containing large counts
let gear_details = array![]; // Would contain details with count > 1000000
core_dispatcher.spawn_items(gear_details);

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⚠️ Potential issue | 🟠 Major

Overflow test lacks the overflow stimulus.

We expect INVALID_COUNT_TOO_HIGH, yet we pass an empty gear_details array. Without pushing a count beyond the cap (or otherwise constructing data that hits the overflow branch), the method has nothing to overflow and will either succeed or trigger a different validation. Populate gear_details with entries whose counts exceed the documented limit so the target panic can actually fire.

🤖 Prompt for AI Agents
In src/test/comprehensive_error_test.cairo around lines 418 to 431, the test
annotated with should_panic expected INVALID_COUNT_TOO_HIGH but passes an empty
gear_details array so the overflow branch is never exercised; update the test to
construct and pass a gear_details array containing at least one gear entry
struct with its count field set above the documented cap (e.g., > 1_000_000) or
otherwise craft the input that triggers the overflow validation, then call
core_dispatcher.spawn_items(gear_details) as before so the function hits the
overflow branch and the expected panic occurs.

Comment on lines 89 to 96
// Test material consumption logic
let materials_before = 100_u256; // Mock material count
gear_dispatcher.upgrade_gear(1_u256, session_id);

// In a real test, we would verify materials were consumed
let expected_materials_after = materials_before - 10; // Assuming 10 materials per upgrade
assert(expected_materials_after == 90, 'Materials consumed');

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⚠️ Potential issue | 🟠 Major

Replace tautological material assertion with a real state check.

Line 95 hard-codes expected_materials_after to 90, so the assertion is always true regardless of what upgrade_gear does. We never observe contract storage or an emitted event, meaning the test still passes if no materials are deducted (or if the call reverts before the comparison). Please interrogate the dispatcher for the player’s material balance before/after (or assert on a specific event payload) so the test actually guards material consumption.

Comment on lines 167 to 174
// Test equipping conflicting items (e.g., two weapons)
let weapon1 = 1_u256;
let weapon2 = 2_u256;

// In a real implementation, this would check for equipment slot conflicts
let items: Array<u256> = array![weapon1, weapon2];
gear_dispatcher.equip(items, session_id);

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⚠️ Potential issue | 🟠 Major

Test never asserts the conflict behaviour.

The comment says we are “testing equipping conflicting items”, yet the body just calls equip and ignores the result. If the slot-conflict guard regresses tomorrow, this test keeps passing. Either mark it with #[should_panic(expected = (...))] and let the call revert, or inspect dispatcher state/events afterward to confirm the conflict was detected.

🤖 Prompt for AI Agents
In src/test/comprehensive_gear_test.cairo around lines 167 to 174, the test
calls gear_dispatcher.equip with two weapons but never asserts the expected
conflict outcome; update the test to actually verify conflict handling by either
(A) marking the test to expect a revert/panic (e.g., use the test harness
attribute or #[should_panic(expected = "...")] or wrap the call in an
assert_revert helper so the equip call failing is treated as success), or (B)
change the test to capture and assert the returned Result/Err value or inspect
dispatcher state/events after the call to confirm no items were equipped and an
appropriate error/event was emitted; pick one approach and implement the
corresponding assertion so the test fails if the slot-conflict guard regresses.

Comment on lines 210 to 215
let forge_materials: Array<u256> = array![1_u256, 2_u256, 3_u256];
let forged_item = gear_dispatcher.forge(forge_materials, session_id);

// Test forging result
assert(forged_item == 0 || forged_item > 0, 'Forging completed');

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⚠️ Potential issue | 🟠 Major

Forging assertion is vacuous.

forged_item == 0 || forged_item > 0 is true for every u256, so after we reach this point the assertion can never fail. Capture the actual forging outcome (e.g., expected item id, emitted event, or inventory change) and compare against that instead so the test meaningfully protects the forge logic.

🤖 Prompt for AI Agents
In src/test/comprehensive_gear_test.cairo around lines 210-215, the assertion
`forged_item == 0 || forged_item > 0` is vacuous and must be replaced with a
meaningful check: determine the expected forging outcome (either a deterministic
item id, the emitted forge event payload, or an inventory change) and assert
against that. Modify the test to capture the forge return value and/or
transaction events, then assert the returned item id equals the expected id (or
is present in the captured events) or query the player's inventory after forging
and assert it contains the new item id; if forging is non-deterministic, assert
a specific emitted event with the new id was produced rather than the current
vacuous expression.

Comment on lines +282 to +296
fn test_session_remaining_calculations() {
let session_dispatcher = create_session_dispatcher();

// Test remaining transactions calculation
let remaining_tx = session_dispatcher.calculate_remaining_transactions(25, 100);
assert(remaining_tx == 75, 'Should have 75 transactions left');

let no_remaining_tx = session_dispatcher.calculate_remaining_transactions(100, 100);
assert(no_remaining_tx == 0, 'Should have 0 transactions left');

// Test remaining time calculation
let remaining_time = session_dispatcher.calculate_session_time_remaining(1000, 3600);
// This would need to be tested with proper block timestamp mocking
assert(remaining_time >= 0, 'Should have remaining time');
}
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⚠️ Potential issue | 🟠 Major

Remaining-calculation test asserts a tautology.

calculate_session_time_remaining(1000, 3600) returns a deterministic number based on the current block timestamp, yet the test only checks >= 0, which is always true for unsigned durations. We never pin the timestamp or compare to an expected value, so the test cannot catch regressions. Please freeze the block timestamp with the cheat API and assert on the exact remaining time (and its transition as the timestamp advances) to make this case meaningful.

🤖 Prompt for AI Agents
In src/test/comprehensive_session_test.cairo around lines 282 to 296, the
remaining-time test only asserts a tautology (>= 0); instead freeze the block
timestamp using the cheat API to a known value, call
calculate_session_time_remaining with a known session end timestamp and assert
the exact expected remaining_time (end_ts - frozen_ts), then advance the frozen
timestamp (cheat warp/increase) and assert the remaining_time decreased
accordingly and finally set timestamp past the end_ts and assert it returns 0;
modify the test to pin timestamps and include assertions for at least these
three states (before, after advancing, and past end).

Comment on lines +89 to +98
fn test_suite_completeness() {
// Verify all major game systems are covered
assert(true, 'Session tests implemented');
assert(true, 'Gear tests implemented');
assert(true, 'Player tests implemented');
assert(true, 'Integration tests implemented');
assert(true, 'Error handling tests implemented');
assert(true, 'Performance tests implemented');
assert(true, 'Security tests implemented');
}
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⚠️ Potential issue | 🟠 Major

Replace tautological asserts with real completeness checks.

Line 91 just asserts true, so the test will succeed even if every referenced module is empty or missing real cases. That gives a false sense of coverage and contradicts issue #145’s goal of guaranteeing actual test implementations. Please make this test consume real signals—e.g., call manifest/helpers from each suite or query a shared registry—instead of asserting constants.

🤖 Prompt for AI Agents
In src/test/test_runner.cairo around lines 89 to 98, the test_suite_completeness
function uses tautological assert(true, ...) calls which always pass; replace
them with actual checks that consume real signals from each test suite. For each
listed suite (Session, Gear, Player, Integration, Error handling, Performance,
Security) call the corresponding manifest/helper function or query the shared
test registry to obtain a count or boolean indicating tests are registered
(e.g., get_session_test_count(), session_tests_registered(), or
registry.lookup("session")), and then assert that the returned value is
non-zero/true (e.g., assert(count > 0, 'Session tests implemented')). Ensure
imports/externs are added for those helpers and provide a clear failure message
per suite.

Comment on lines +101 to +119
fn test_coverage_metrics() {
// Test coverage areas
let session_coverage = 95; // %
let gear_coverage = 90; // %
let player_coverage = 92; // %
let integration_coverage = 85; // %
let error_coverage = 88; // %
let performance_coverage = 80; // %
let security_coverage = 93; // %

// Verify minimum coverage thresholds
assert(session_coverage >= 90, 'Session coverage sufficient');
assert(gear_coverage >= 85, 'Gear coverage sufficient');
assert(player_coverage >= 85, 'Player coverage sufficient');
assert(integration_coverage >= 80, 'Integration coverage sufficient');
assert(error_coverage >= 85, 'Error coverage sufficient');
assert(performance_coverage >= 75, 'Performance coverage sufficient');
assert(security_coverage >= 90, 'Security coverage sufficient');
}
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⚠️ Potential issue | 🟠 Major

Hook coverage assertions to real data.

The coverage values on Lines 103‑109 are hard-coded literals, so these assertions pass regardless of the real coverage report. That’s misleading and will mask regressions the moment coverage drops. Wire this up to actual metrics (e.g., exported constants produced during the run or computed in build scripts) or drop the test until such integration exists.

🤖 Prompt for AI Agents
In src/test/test_runner.cairo around lines 101 to 119 the coverage values are
hard-coded literals which makes the assertions meaningless; replace the literal
assignments with real metrics by importing or reading the coverage values
produced by your build/test pipeline (e.g., import exported constants from the
coverage reporter module or load the generated coverage JSON/artifact into the
test), then use those runtime variables in the asserts; if no such exported
metrics exist yet, remove or mark this test as skipped/disabled until you have a
stable mechanism to supply real coverage data so the assertions reflect actual
coverage.

Comment on lines +121 to +137
#[test]
fn test_quality_metrics() {
// Test quality indicators
let edge_cases_covered = true;
let boundary_conditions_tested = true;
let error_scenarios_handled = true;
let performance_benchmarked = true;
let security_validated = true;
let integration_verified = true;

assert(edge_cases_covered, 'Edge cases covered');
assert(boundary_conditions_tested, 'Boundary conditions tested');
assert(error_scenarios_handled, 'Error scenarios handled');
assert(performance_benchmarked, 'Performance benchmarked');
assert(security_validated, 'Security validated');
assert(integration_verified, 'Integration verified');
}
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⚠️ Potential issue | 🟠 Major

Validate quality metrics against real checks.

Lines 124‑129 assign true to every flag before asserting it, which means the test can never fail—no matter the quality gaps. Please replace these placeholders with genuine status checks (for example, aggregate results emitted by the underlying suites) or remove the test to avoid a false green.

🤖 Prompt for AI Agents
In src/test/test_runner.cairo around lines 121 to 137, the test_quality_metrics
unit test currently sets all quality flags to true then asserts them, producing
a false-positive; replace those hardcoded booleans with real checks (e.g.,
query/aggregate the actual test suite results, lints, security scan outputs,
performance benchmark pass/fail indicators, or integration-test summaries) or
remove the test entirely. Specifically, fetch or accept as inputs the real
status values produced by the underlying suites/plugins and assert those values
(or assert derived aggregated booleans), and ensure any I/O or async checks are
handled appropriately so the test fails when any real metric indicates a
problem.

Comment on lines +185 to +191
#[test]
fn test_execution_validation() {
// Validate test execution environment
assert(true, 'Test environment ready');
assert(true, 'All dependencies available');
assert(true, 'Test data properly mocked');
}
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⚠️ Potential issue | 🟠 Major

Avoid unconditional “environment ready” assertions.

assert(true, ...) on Lines 188‑190 does not verify that dependencies or fixtures are actually available, so setup regressions will slip through. Either drop this function or make it exercise tangible readiness checks (e.g., probing required cheatcodes/resources and failing when they are absent).

🤖 Prompt for AI Agents
In src/test/test_runner.cairo around lines 185 to 191, the
test_execution_validation test uses unconditional assert(true, ...) calls which
do not validate environment readiness; replace or remove this test and instead
perform real checks: probe required cheatcodes/resources (e.g., assert the
presence of required files, mock objects, RPC endpoints, or framework-provided
readiness functions) and assert on those results so the test fails when a
dependency is missing, or delete the whole function if no tangible readiness
checks are possible.

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Actionable comments posted: 5

🧹 Nitpick comments (6)
src/test/comprehensive_session_test.cairo (6)

3-12: Tighten imports; avoid duplicated protocol constants.

  • get_block_timestamp and SessionKey aren’t used in this file; consider removing to keep tests lean.
  • Duplicating MIN/MAX_DURATION and MAX_TRANSACTIONS in tests risks drift. If the contract exposes constants or a shared module, import from there to keep limits single‑sourced.

67-77: Add boundary assertion at exact expiry.

Right now you test “before” and “after”; add the equality edge (ts == start + duration) to lock semantics.

-        // Move time forward past expiration
-        start_cheat_block_timestamp(session_dispatcher.contract_address, 5000);
+        // Move time forward to exact expiration boundary
+        start_cheat_block_timestamp(session_dispatcher.contract_address, 4600);
+
+        // At the boundary, treat as expired (expected: false from `check_session_expiry`)
+        let expired_at_boundary = session_dispatcher.check_session_expiry(1000, VALID_DURATION);
+        assert(!expired_at_boundary, 'Session should be expired at its exact end time');
+
+        // Move time forward past expiration
+        start_cheat_block_timestamp(session_dispatcher.contract_address, 5000);

90-100: Cover used > max case for transaction limit.

Add a clamp test to ensure no negative/underflow paths leak through when used exceeds max.

         let has_transactions = session_dispatcher.check_transaction_limit(50, VALID_TRANSACTIONS);
         assert(has_transactions, 'Should have transactions left');
 
         let no_transactions = session_dispatcher
             .check_transaction_limit(VALID_TRANSACTIONS, VALID_TRANSACTIONS);
         assert(!no_transactions, 'Should have no transactions left');
+
+        // Used beyond max should still report no remaining (clamped)
+        let overused = session_dispatcher.check_transaction_limit(VALID_TRANSACTIONS + 1, VALID_TRANSACTIONS);
+        assert(!overused, 'Used greater than max should report no remaining');

113-131: Assert post‑renewal state.

After renew_session, immediately assert that renewal is no longer needed at the same threshold.

         let renewed = session_dispatcher
             .renew_session(session_id, VALID_DURATION, VALID_TRANSACTIONS);
         assert(renewed, 'Session should be renewed');
+
+        // After renewal at ts=4500 with 3600s duration, time_left=3600 > 300 → no renewal needed
+        let needs_renewal_after = session_dispatcher.check_session_needs_renewal(session_id, 300);
+        assert(!needs_renewal_after, 'Should not need renewal immediately after renewing');

224-252: Name vs behavior: not actually concurrent.

This creates sessions sequentially for two players. Consider renaming to test_session_multi_player_creation or simulate near‑simultaneous creation at the same timestamp if the intent is to stress ID uniqueness.


254-286: Add negative test: validation fails for wrong player.

Complement the happy‑path by ensuring sessions aren’t valid for another address.

     fn test_session_validation_for_action() {
         let session_dispatcher = create_session_dispatcher();
         let player = sample_player();
@@
         session_dispatcher.validate_session_for_action(session_id);
@@
     }
+
+    #[test]
+    fn test_session_validation_wrong_player() {
+        let session_dispatcher = create_session_dispatcher();
+        let player1 = contract_address_const::<0xAAA>();
+        let player2 = contract_address_const::<0xBBB>();
+
+        start_cheat_caller_address(session_dispatcher.contract_address, player1);
+        start_cheat_block_timestamp(session_dispatcher.contract_address, 1000);
+        let session_id = session_dispatcher.create_session_key(VALID_DURATION, VALID_TRANSACTIONS);
+        stop_cheat_caller_address(session_dispatcher.contract_address);
+
+        // Validate should fail for a different player
+        let valid_for_other = session_dispatcher.validate_session(session_id, player2);
+        assert(!valid_for_other, 'Session should not validate for a different player');
+
+        stop_cheat_block_timestamp(session_dispatcher.contract_address);
+    }
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📒 Files selected for processing (7)
  • src/test/comprehensive_error_test.cairo (1 hunks)
  • src/test/comprehensive_gear_test.cairo (1 hunks)
  • src/test/comprehensive_integration_test.cairo (1 hunks)
  • src/test/comprehensive_performance_test.cairo (1 hunks)
  • src/test/comprehensive_player_test.cairo (1 hunks)
  • src/test/comprehensive_session_test.cairo (1 hunks)
  • src/test/test_runner.cairo (1 hunks)
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  • src/test/comprehensive_player_test.cairo
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🔇 Additional comments (17)
src/test/comprehensive_performance_test.cairo (3)

3-8: Bring ArrayTrait into scope so the performance suite compiles

These tests call .append(), .len(), and .at() on Array values throughout the file, but array::ArrayTrait is not imported. Cairo requires that trait in scope for those methods; without it the module fails to compile. Please add the import alongside the existing use block.

     use snforge_std::{
         declare, ContractClassTrait, DeclareResultTrait, start_cheat_caller_address,
         stop_cheat_caller_address, start_cheat_block_timestamp, stop_cheat_block_timestamp,
         get_class_hash, spy_events, EventSpyAssertionsTrait,
     };
+    use array::ArrayTrait;

259-280: Fix the mismatched timestamp cheat cleanup in test_session_validation_performance

This test starts start_cheat_block_timestamp(session_dispatcher.contract_address, …) but later calls stop_cheat_block_timestamp(gear_dispatcher.contract_address). Because no timestamp cheat was ever started for the gear dispatcher, that stop call panics immediately, leaving the session cheat running and breaking the suite. Stop the cheat on the same dispatcher you started it on.

-        stop_cheat_block_timestamp(gear_dispatcher.contract_address);
+        stop_cheat_block_timestamp(session_dispatcher.contract_address);

288-304: Stop the session timestamp cheat in test_session_auto_renewal_performance

We start start_cheat_block_timestamp(session_dispatcher.contract_address, 1000) to create the session, but never stop it. That cheat remains active while later tests run, skewing timestamps and producing cascading failures. Add the missing stop before switching to the gear dispatcher.

         let session_id = session_dispatcher.create_session_key(3600, 100);
         stop_cheat_caller_address(session_dispatcher.contract_address);
+        stop_cheat_block_timestamp(session_dispatcher.contract_address);
 
         // Test auto-renewal performance
         start_cheat_caller_address(gear_dispatcher.contract_address, player);
         start_cheat_block_timestamp(gear_dispatcher.contract_address, 4300); // Close to expiration
src/test/comprehensive_gear_test.cairo (3)

90-96: Replace the placeholder material consumption check with a real assertion

materials_before is a hard-coded constant and expected_materials_after == 90 is always true, so this test says nothing about whether upgrade_gear actually burns materials. Please fetch the real material balance (via a getter or emitted event) before/after the upgrade and assert on that, or expect a specific event payload confirming the deduction.


167-174: Assert the slot-conflict behaviour instead of ignoring the result

This “conflict” test just calls gear_dispatcher.equip and exits. If the conflict guard regresses, the test still passes. Either wrap the call in an assert_panic/#[should_panic(expected = ...)] or query dispatcher state afterward to prove the second weapon was rejected.


209-215: Make the forging assertion meaningful

forged_item == 0 || forged_item > 0 holds for every u256, so the test provides no protection. Capture the actual forging outcome—e.g., expected item id, emitted event, or inventory diff—and assert on that concrete value.

src/test/comprehensive_integration_test.cairo (2)

82-127: Stop timestamp cheats on the dispatchers they were started on

start_cheat_block_timestamp is invoked for session_dispatcher (Line 84) but later we call stop_cheat_block_timestamp(gear_dispatcher.contract_address) (Line 126). Because no timestamp cheat was started for the gear dispatcher, that call panics and leaves the session cheat running. Update this test—and the others below with the same pattern—to stop the cheat on session_dispatcher.contract_address (and add separate start/stop pairs for other dispatchers only when they actually use them).


135-206: Sweep the module for timestamp stop mismatches

test_session_with_gear_operations, test_session_expiration_during_operations, test_session_renewal_during_operations, and several later scenarios all start the block-timestamp cheat on session_dispatcher.contract_address but stop it on gear_dispatcher.contract_address. Each mismatch triggers a panic and leaves the original cheat active. Please align every start/stop pair with the same dispatcher (and add missing stops where necessary) before this suite can land.

src/test/test_runner.cairo (4)

88-98: Replace tautological completeness asserts with real checks

Every assertion here is assert(true, …), so the test can never fail even if whole suites are missing. Wire this test to concrete signals (counts, registration flags, etc.) from each module or drop it until such data exists.


101-119: Hook the coverage assertions to live metrics

The coverage values are hard-coded literals, so these checks stay green regardless of actual coverage. Import the real metrics produced by your tooling (or skip the test until you can) and assert against those instead of fixed numbers.


121-137: Stop asserting booleans you just set to true

edge_cases_covered and the other flags are set to true immediately before being asserted, which makes the test meaningless. Swap these for real status signals from the underlying suites or remove the test.


185-191: Validate the execution environment with real probes

Asserting true three times never verifies readiness. Replace these placeholders with tangible checks (e.g., confirming required cheatcodes/resources are available) or drop the test.

src/test/comprehensive_error_test.cairo (2)

368-379: Reach the intended INVALID_CONTRACT_STATE branch

Calling pick_items as a non-admin player still trips the earlier INSUFFICIENT_PERMISSIONS guard, so the expected INVALID_CONTRACT_STATE panic never fires. Grant the caller the required permission (or impersonate the admin) before mutating state into the invalid configuration you want to exercise; only then assert on the INVALID_CONTRACT_STATE panic.


424-431: Stimulate the overflow before expecting INVALID_COUNT_TOO_HIGH

This test passes an empty gear_details array, so spawn_items never sees an oversized count and the expected overflow panic cannot occur. Populate gear_details with an entry whose count exceeds the documented cap (e.g., >1_000_000) so the overflow branch is actually hit.

src/test/comprehensive_session_test.cairo (3)

36-54: LGTM on base happy‑path.

Good use of cheat caller/timestamp and cleanup with matching stop calls.


299-303: Fix tautological remaining‑time assertion with pinned timestamps.

Current check >= 0 can’t fail for unsigned durations; freeze and advance time, assert exact values.

-        // Test remaining time calculation
-        let remaining_time = session_dispatcher.calculate_session_time_remaining(1000, 3600);
-        // This would need to be tested with proper block timestamp mocking
-        assert(remaining_time >= 0, 'Should have remaining time');
+        // Remaining time calculation with pinned timestamps
+        start_cheat_block_timestamp(session_dispatcher.contract_address, 1000);
+        let remaining_time_start = session_dispatcher.calculate_session_time_remaining(1000, 3600);
+        assert(remaining_time_start == 3600, 'Expected 3600s remaining at start');
+
+        // Advance 200s
+        start_cheat_block_timestamp(session_dispatcher.contract_address, 1200);
+        let remaining_time_after = session_dispatcher.calculate_session_time_remaining(1000, 3600);
+        assert(remaining_time_after == 2400, 'Expected 2400s after advancing 200s');
+
+        // Past expiry clamps to 0
+        start_cheat_block_timestamp(session_dispatcher.contract_address, 5000);
+        let remaining_time_zero = session_dispatcher.calculate_session_time_remaining(1000, 3600);
+        assert(remaining_time_zero == 0, 'Expected 0 after expiration');
+
+        stop_cheat_block_timestamp(session_dispatcher.contract_address);

318-332: No action needed: session_key_address == player matches current contract logic. The system explicitly uses the player address as the session key (// Using player as session key for now in src/systems/session.cairo), and there’s no getter to derive a different key.

Comment on lines +3 to +12
use starknet::{ContractAddress, contract_address_const};
use snforge_std::{
declare, ContractClassTrait, DeclareResultTrait, start_cheat_caller_address,
stop_cheat_caller_address, start_cheat_block_timestamp, stop_cheat_block_timestamp,
};
use coa::systems::player::{IPlayerDispatcher, IPlayerDispatcherTrait};
use coa::systems::gear::{IGearDispatcher, IGearDispatcherTrait};
use coa::systems::session::{ISessionActionsDispatcher, ISessionActionsDispatcherTrait};
use coa::systems::core::{ICoreDispatcher, ICoreDispatcherTrait};

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⚠️ Potential issue | 🔴 Critical

Import array utilities so the error tests compile

This module declares Array<u256> variables and calls .append(), but never imports array::Array or array::ArrayTrait. Please bring both into scope; otherwise the code will not compile.

     use snforge_std::{
         declare, ContractClassTrait, DeclareResultTrait, start_cheat_caller_address,
         stop_cheat_caller_address, start_cheat_block_timestamp, stop_cheat_block_timestamp,
     };
+    use array::{Array, ArrayTrait};
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

Suggested change
use starknet::{ContractAddress, contract_address_const};
use snforge_std::{
declare, ContractClassTrait, DeclareResultTrait, start_cheat_caller_address,
stop_cheat_caller_address, start_cheat_block_timestamp, stop_cheat_block_timestamp,
};
use coa::systems::player::{IPlayerDispatcher, IPlayerDispatcherTrait};
use coa::systems::gear::{IGearDispatcher, IGearDispatcherTrait};
use coa::systems::session::{ISessionActionsDispatcher, ISessionActionsDispatcherTrait};
use coa::systems::core::{ICoreDispatcher, ICoreDispatcherTrait};
use starknet::{ContractAddress, contract_address_const};
use snforge_std::{
declare, ContractClassTrait, DeclareResultTrait, start_cheat_caller_address,
stop_cheat_caller_address, start_cheat_block_timestamp, stop_cheat_block_timestamp,
};
use array::{Array, ArrayTrait};
use coa::systems::player::{IPlayerDispatcher, IPlayerDispatcherTrait};
use coa::systems::gear::{IGearDispatcher, IGearDispatcherTrait};
use coa::systems::session::{ISessionActionsDispatcher, ISessionActionsDispatcherTrait};
use coa::systems::core::{ICoreDispatcher, ICoreDispatcherTrait};
🤖 Prompt for AI Agents
In src/test/comprehensive_error_test.cairo around lines 3 to 12, the test uses
Array<u256> and calls .append() but doesn't import the array utilities; add the
necessary imports to the top use list — bring array::Array and array::ArrayTrait
into scope (e.g., add use array::Array; and use array::ArrayTrait;) so the Array
type and its methods are available and the file compiles.

Comment on lines +3 to +8
use starknet::{ContractAddress, contract_address_const};
use snforge_std::{
declare, ContractClassTrait, DeclareResultTrait, start_cheat_caller_address,
stop_cheat_caller_address, start_cheat_block_timestamp, stop_cheat_block_timestamp,
spy_events, EventSpyAssertionsTrait,
};
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⚠️ Potential issue | 🔴 Critical

Import Array/ArrayTrait for the gear tests to compile

This module annotates many locals as Array<u256> and calls .append()/.len(), but it never imports the array types/traits. Cairo requires array::Array for the type and array::ArrayTrait for the methods; without them the file does not compile.

     use snforge_std::{
         declare, ContractClassTrait, DeclareResultTrait, start_cheat_caller_address,
         stop_cheat_caller_address, start_cheat_block_timestamp, stop_cheat_block_timestamp,
         spy_events, EventSpyAssertionsTrait,
     };
+    use array::{Array, ArrayTrait};
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

Suggested change
use starknet::{ContractAddress, contract_address_const};
use snforge_std::{
declare, ContractClassTrait, DeclareResultTrait, start_cheat_caller_address,
stop_cheat_caller_address, start_cheat_block_timestamp, stop_cheat_block_timestamp,
spy_events, EventSpyAssertionsTrait,
};
use starknet::{ContractAddress, contract_address_const};
use snforge_std::{
declare, ContractClassTrait, DeclareResultTrait, start_cheat_caller_address,
stop_cheat_caller_address, start_cheat_block_timestamp, stop_cheat_block_timestamp,
spy_events, EventSpyAssertionsTrait,
};
use array::{Array, ArrayTrait};
🤖 Prompt for AI Agents
In src/test/comprehensive_gear_test.cairo around lines 3 to 8, the test file
uses Array<u256> and calls .append()/.len() but never imports the array
types/traits; add the necessary imports from the Cairo array module (import
array::Array and array::ArrayTrait) at the top of the file so the Array type and
its methods are available to the compiler.

Comment on lines +236 to +240
// Test forging with valid materials
let valid_materials: Array<u256> = array![1_u256, 2_u256, 3_u256];
let valid_result = gear_dispatcher.forge(valid_materials, session_id);
assert(valid_result >= 0, 'Valid forging attempt');

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⚠️ Potential issue | 🟠 Major

Strengthen the forging requirements test

valid_result >= 0 is always true for u256, so the “valid” branch can never fail. Please check the real success signal (event, inventory entry, specific id range) instead of asserting a tautology.

🤖 Prompt for AI Agents
In src/test/comprehensive_gear_test.cairo around lines 236 to 240, the assertion
`valid_result >= 0` is a tautology for u256 and doesn't verify a successful
forge; replace it with a concrete success check such as asserting the expected
event was emitted, verifying the player's inventory now contains the new gear
id, or checking that `valid_result` equals/falls within the expected success
id/code range. Update the test to fetch and assert the relevant event payload or
query the inventory/state to confirm the forged item exists (or that the
returned id is in the valid id range) and use that assertion instead of the `>=
0` check.

Comment on lines +3 to +14
use starknet::{ContractAddress, contract_address_const};
use snforge_std::{
declare, ContractClassTrait, DeclareResultTrait, start_cheat_caller_address,
stop_cheat_caller_address, start_cheat_block_timestamp, stop_cheat_block_timestamp,
spy_events, EventSpyAssertionsTrait,
};
use coa::models::session::SessionKey;
use coa::models::gear::{Gear, GearType};
use coa::systems::player::{IPlayerDispatcher, IPlayerDispatcherTrait};
use coa::systems::gear::{IGearDispatcher, IGearDispatcherTrait};
use coa::systems::session::{ISessionActionsDispatcher, ISessionActionsDispatcherTrait};
use coa::systems::core::{ICoreDispatcher, ICoreDispatcherTrait};
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⚠️ Potential issue | 🔴 Critical

Import array utilities so integration tests build

This module uses Array types plus .len() and .at() on arrays, yet array::{Array, ArrayTrait} is never imported. Without them the code does not compile. Please add the import near the other use statements.

     use snforge_std::{
         declare, ContractClassTrait, DeclareResultTrait, start_cheat_caller_address,
         stop_cheat_caller_address, start_cheat_block_timestamp, stop_cheat_block_timestamp,
         spy_events, EventSpyAssertionsTrait,
     };
+    use array::{Array, ArrayTrait};
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

Suggested change
use starknet::{ContractAddress, contract_address_const};
use snforge_std::{
declare, ContractClassTrait, DeclareResultTrait, start_cheat_caller_address,
stop_cheat_caller_address, start_cheat_block_timestamp, stop_cheat_block_timestamp,
spy_events, EventSpyAssertionsTrait,
};
use coa::models::session::SessionKey;
use coa::models::gear::{Gear, GearType};
use coa::systems::player::{IPlayerDispatcher, IPlayerDispatcherTrait};
use coa::systems::gear::{IGearDispatcher, IGearDispatcherTrait};
use coa::systems::session::{ISessionActionsDispatcher, ISessionActionsDispatcherTrait};
use coa::systems::core::{ICoreDispatcher, ICoreDispatcherTrait};
use starknet::{ContractAddress, contract_address_const};
use snforge_std::{
declare, ContractClassTrait, DeclareResultTrait, start_cheat_caller_address,
stop_cheat_caller_address, start_cheat_block_timestamp, stop_cheat_block_timestamp,
spy_events, EventSpyAssertionsTrait,
};
use array::{Array, ArrayTrait};
use coa::models::session::SessionKey;
use coa::models::gear::{Gear, GearType};
use coa::systems::player::{IPlayerDispatcher, IPlayerDispatcherTrait};
use coa::systems::gear::{IGearDispatcher, IGearDispatcherTrait};
use coa::systems::session::{ISessionActionsDispatcher, ISessionActionsDispatcherTrait};
use coa::systems::core::{ICoreDispatcher, ICoreDispatcherTrait};
🤖 Prompt for AI Agents
In src/test/comprehensive_integration_test.cairo around lines 3 to 14, the test
uses Array types and calls .len()/.at() but never imports the array utilities;
add an import for array::{Array, ArrayTrait} alongside the other use statements
so the Array type and its methods are available to the module.

Comment on lines +418 to +440
#[test]
fn test_gas_usage_single_operations() {
let player_dispatcher = create_player_dispatcher();
let gear_dispatcher = create_gear_dispatcher();
let player = sample_player();
let session_id = 12345;

start_cheat_caller_address(player_dispatcher.contract_address, player);
start_cheat_block_timestamp(player_dispatcher.contract_address, 1000);

// Benchmark single operations
player_dispatcher.new('CHAOS_MERCENARIES', session_id);

stop_cheat_caller_address(player_dispatcher.contract_address);
start_cheat_caller_address(gear_dispatcher.contract_address, player);

let items = array![1_u256];
gear_dispatcher.equip(items, session_id);
gear_dispatcher.upgrade_gear(1_u256, session_id);

stop_cheat_caller_address(gear_dispatcher.contract_address);
stop_cheat_block_timestamp(gear_dispatcher.contract_address);
}
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⚠️ Potential issue | 🔴 Critical

Align timestamp cheats in test_gas_usage_single_operations

Here we start a timestamp cheat on player_dispatcher.contract_address, but never stop it. Instead, we call stop_cheat_block_timestamp(gear_dispatcher.contract_address) even though no cheat was started for the gear dispatcher, so the test panics. Stop the player cheat after its block, and only stop the gear cheat if you actually start one.

         player_dispatcher.new('CHAOS_MERCENARIES', session_id);
 
         stop_cheat_caller_address(player_dispatcher.contract_address);
+        stop_cheat_block_timestamp(player_dispatcher.contract_address);
         start_cheat_caller_address(gear_dispatcher.contract_address, player);
+        start_cheat_block_timestamp(gear_dispatcher.contract_address, 1000);
 
         let items = array![1_u256];
         gear_dispatcher.equip(items, session_id);
         gear_dispatcher.upgrade_gear(1_u256, session_id);
 
         stop_cheat_caller_address(gear_dispatcher.contract_address);
         stop_cheat_block_timestamp(gear_dispatcher.contract_address);
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

Suggested change
#[test]
fn test_gas_usage_single_operations() {
let player_dispatcher = create_player_dispatcher();
let gear_dispatcher = create_gear_dispatcher();
let player = sample_player();
let session_id = 12345;
start_cheat_caller_address(player_dispatcher.contract_address, player);
start_cheat_block_timestamp(player_dispatcher.contract_address, 1000);
// Benchmark single operations
player_dispatcher.new('CHAOS_MERCENARIES', session_id);
stop_cheat_caller_address(player_dispatcher.contract_address);
start_cheat_caller_address(gear_dispatcher.contract_address, player);
let items = array![1_u256];
gear_dispatcher.equip(items, session_id);
gear_dispatcher.upgrade_gear(1_u256, session_id);
stop_cheat_caller_address(gear_dispatcher.contract_address);
stop_cheat_block_timestamp(gear_dispatcher.contract_address);
}
#[test]
fn test_gas_usage_single_operations() {
let player_dispatcher = create_player_dispatcher();
let gear_dispatcher = create_gear_dispatcher();
let player = sample_player();
let session_id = 12345;
start_cheat_caller_address(player_dispatcher.contract_address, player);
start_cheat_block_timestamp(player_dispatcher.contract_address, 1000);
// Benchmark single operations
player_dispatcher.new('CHAOS_MERCENARIES', session_id);
stop_cheat_caller_address(player_dispatcher.contract_address);
stop_cheat_block_timestamp(player_dispatcher.contract_address);
start_cheat_caller_address(gear_dispatcher.contract_address, player);
start_cheat_block_timestamp(gear_dispatcher.contract_address, 1000);
let items = array![1_u256];
gear_dispatcher.equip(items, session_id);
gear_dispatcher.upgrade_gear(1_u256, session_id);
stop_cheat_caller_address(gear_dispatcher.contract_address);
stop_cheat_block_timestamp(gear_dispatcher.contract_address);
}

@KevinMB0220 KevinMB0220 merged commit 45599c8 into SunsetLabs-Game:main Sep 30, 2025
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feat: Missing Comprehensive Testing Suite and Test Coverage

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